Tuesday, November 26, 2019
Choose Your Own Miscellany - History, Reading, Maps
A Brief History of 'Choose Your Own Adventure'
"A lawyer named Edward Packard had hit upon an idea. He often told his kids bedtime stories, and whenever he couldn’t figure out how to resolve a story, he asked them to weigh in with options. He soon realized that they enjoyed the stories more when they helped choose the endings."
"This interactivity was a valuable storytelling device - it both harnessed the kids’ attention and took advantage of their innate creativity - and Packard wondered whether there was a clever way to package it in book form."
One Book, Many Readings
Samizdat Drafting Co
"At its atomic level, a CYOA book is a collection of numbered pages of a few different types. Most pages tell a portion of the story, then finish by telling you to jump to another page. A smaller number of pages tell a conclusion to the story and represent an endpoint with no further jumps. We can subdivide these 'narrative' and 'endings' groups further based on the number of choices offered or the goodness of the ending. To visualize this, imagine color-coding every page in the book and then laying the pages out next to each other."
These Maps Reveal the Hidden Structure of 'Choose Your Own Adventure' Books
"For years, fans have been creating visualizations of the forking structures of 'Choose Your Own Adventure' books. Often, they’re interested in the types of outcomes at the end of each path. One map labels each ending as 'new life, return home, or death,' and another separates them into 'cliffhanger, solution, or death.' Christian Swinehart's extensive graphical analysis of the books labels the endings as 'great, favorable, mediocre, disappointing, or catastrophic.' "
"On the official maps, however, the endings aren't coded in any way that reveals their nature. Instead, they operate according to a simple key: each arrow represents a page, each circle a choice, and each square an ending. Dotted lines show where branches link to one another."