Showing posts with label wizard city. Show all posts
Showing posts with label wizard city. Show all posts

Sunday, September 13, 2020

Player Art - The Evolution of Jimbo Chirrup

Over the course of my GLOG Wizard City game, Josh Burnett has done several sketches of his character, Jimbo Chirrup, the grasshopperfolk garden-wizard.



Here's Jimbo before our first session. Poor little guy. He has no idea what grad school is going to do to him. Yeah, I was young and naive like that once too.



This is Jimbo after his second year as a master's student. Crippled by magical mental illnesses, afflicted with a drinking problem, bandaged around the thorax to stop his cracked exoskeleton from leaking hemo-fluid. That's the grad school we all remember.




Now we're really talking. This here is COLLEGE college!

Here we see Jimbo at the end of his third year. He's pretty much abandoned all his former ideals and morals and leaned in to the whole evil wizard thing. He has a badass Hell Gun, a demon hat, a pet cat, a soul condemned to Hell, (wait, what was that last one?), and his own evil apprentice, (no, before that-) Birdie Boombatz, the sparrowling biomancer wizard, a member of the Sisters of the Cell, the Omicron Delta Theta sorority (-the soul thing?)

His people sent him off to ag school to study farming, and he came back with plans to set up a special kind of lottery to help the harvest...

Wednesday, September 9, 2020

Actual Play - GLOG Wizard City - Junior Year

Wizard Grad School 3rd Year Dungeon Exams

This is the final leg of my GLOG campaign in Goodberry Monthly's ever-increasing Wizard City campaign setting.

After the events of the Freshman Year and Sophomore Year dungeon delves, Jimbo, Deeringer, and Lunai had settled on robbing the vault on the 3rd level as their primary goal for their Junior Year adventure. Jimbo and Deeringer had also endeared themselves to the sorority sisters of Omicron Delta Theta, the so-called "Sisters of the Cell", so we decided to start this year off with a couple of recently-graduated 1st level sorority sisters completing a quest of their own before joining the others on their final delve.

The party had realized that in order to open the vault to steal the Eleventh-Hour Glass (so they could give it to Monica Doom, so she could trade it for her lost ability to change back from being a cat to being human, in exchange for her offer to help fence stolen textbooks for a higher price) they would need the combination to the vault's lock. Fortunately, Monica Doom knew that the Professor of Ethics and Contract Law over at the nearby rival Wizard Liberal Arts College of Soul Studies knew the combination and would be willing to trade it for a favor.

Sooooo, hoping to impress their new mentors, Birdie and Spellweaver set off across town to go back to college (but like, a different college) just after graduating from Gallax University.


This is what a spiderling wizard and a sparrowling wizard team-up looks like, right?
image by Super Team Family

Birdie Boombatz, a sparrowling and 1st level biomancer wizard, played by Josh
Spellweaver, a spiderling and 1st level stalactomancer wizard, played by Peter

Session 9: Summer Break Summer School

Birdie and Spellweaver went to meet Monica Doom's contact in the Wealth & Hellness Office. Dr ZL Beebub the Infernal Professor of Ethics and Contract Law, was willing to trade them the combination to the vault deep under Gallax Hall in exchange for services rendered - specifically he wanted the pair to spoil his rival professor's demonstration of her new invention and humiliate her in front of their peers.

Dr Beebub explained that his rival, Dr BB Rosemary, the Liturgical Professor of Exorcism and Insorcism, would doubtless be rehearsing in the Chapel before giving her big presentation later that day in the Lecture Hall. He insisted on getting the agreement in writing, with the pair's souls held as collateral until the job was completed. (In retrospect, this would have been a great opportunity to sing "Poor Unfortunate Souls" from The Little Mermaid. Oh well.)

Wealth & Hellness was full of cheerful, if creepy, motivational posters: "Pay Your Debts - Or Else", "Broken Promises Cause Broken Knees", etc. Birdie was so impressed by how evil the place seemed that she signed an admissions contract to begin taking classes in the fall. Dr Beebub pointed out the door closest to the Chapel, and the pair set off on their mission.

They entered the Heart House, a great high-ceilinged chamber, with an enormous heart suspended from the ceiling, slowly beating and dripping bloody meat juice onto the floor. As a trained stalactomancer, Spellweaver eagerly crouched down to slurp some of the fluids off the floor, "Wow this is totally grody," and learning the mysterious secrets of electricity in the process! "Ew, that's like, really gross," opined Birdie, as she collected several vials of the same liquid to mix into her homemade polymorph potions.

They next entered the Chapel, carefully opening and closing the doors in time to the heartbeat. They saw Dr Rosemary standing behind the altar, facing away from them, animatedly rehearsing her lecture. It sounded like she had a machine that could remove the soul from one body and transfer it to another. Spellweaver and Birdie decided they could sabotage the machine. For good measure, they used their scrunchies to tie up the Chapel door-handles to try to delay Dr Rosemary from leaving.

The sisters retraced their steps back through the Heart House and Wealth & Hellness, and planned to approach the lecture hall by cutting through the Library. The shelves were stacked to the ceiling and seemed to loom and sway as they passed through. "Ugh, this place is really cramped!" An indignant librarian quickly honed in on the pair's whispers, so they rushed out the other side, arriving in the Bell Tower. They saw a rickety and railing-less staircase leading all the way to the top ... along with dozens of ghosts flying around the belfry. "I wonder whose office is up there? I guess we'll never know!"

Birdie and Spellweave next arrived in the Tutorial Laboratories, where they saw doors to three study rooms. Picking one, they found two badass wizard weapons, the Soul Gun and the Hell Gun, sitting out on a work bench. They also heard an ominous skittering sound coming through the air vents toward them, and so quickly retreated from the study rooms with their newfound weapons.

Finally they reached the Lecture Hall, only to be challenged by the small crowd of undergrads already filling the first several rows. "Hey, what are you two grad students doing in here? We're getting extra credit for attending this lecture. Don't do anything that would jeopardize our extra credit!" Thinking quickly, Birdie used a spell to disguise herself as Dr Rosemary, while Spellweaver used her newly (and deliciously!) acquired knowledge of electricity to tamper with the experimental device. "Like, I'm totally Dr Rosemary or whatever. What are you kids even doing here? There's like, no extra credit for this talk. Tell all your friends, okay? You get no credit for being here! I want you to learn to be like, intrinsically motivated, or some junk." The undergrads were aghast and when the sisters shut the door, they heard the students immediately erupt in a debate about how to continue.

Feeling confident that they'd held up their end of the bargain, Birdie and Spellweaver tried to head back to Wealth & Hellness without being seen by the real Dr Rosemay ... or facing whatever that skittering sound was again. They passed through the cafeteria, which was in an uproar over the issue of extra credit, and both heroines were pelted with food as they tried to rush through the crossfire. Spellweaver was hit with an exploding pie that blew off one of her legs! Birdie got struck by a "meat" loaf that hit like a brick.

By the time they reached Wealth & Hellness, Dr Beebub was already laughing to himself. He'd gotten the latest gossip from his staff. Only a handful of students attended, which flustered the poor woman, and made her look bad in front of her colleagues. Worse, when she called for a volunteer to help demonstrate her soul-swapping device, the machine didn't even steal the student's soul - instead it turned Dr Rosemary herself into a mindless zombie body. This certainly wouldn't look good on her tenure application! Pleased with the results, Dr Beebub gave Birdie and Spellweaver the combination to the vault, and the pair left with their new guns, knowledge of electricity, and giant-infused polymorph potions.


The Soul Gun and Hell Gun, seen here being wielded
by their original owners, Captain Soul and Hellwave

I ran the Winter Break using the "Stirring Up the Pot" table from the Wizard City Hex Crawl, and then having each character roll on the What Happened This Semester? table. Also, I believe I either had Josh make a saving throw or a Wisdom check to try to remove his last remaining mental mutation.

Jimbo Chirrup, a grasshopperfolk and 3rd level garden wizard and
Birdie Boombatz, a sparrowling and 1st level biomancer wizardplayed by Josh

Deeringer, a deerling and 3rd level drowned wizard and
Spellweaver, a spiderling and 1st level stalactomancer wizardplayed by Peter

Lunai Lovegood, a lunai and 3rd level orthodox wizardplayed by me

Session 10: Winter Holiday and Spring Break

Jimbo, Birdie, Deeringer, Spellweaver, and Lunai went out on the town the very first night of the winter holiday, hoping to celebrate the end of their fall classes. Unfortunately, Lunai immediately noticed a problem. "Something's wrong with the moon," she said, "I'm from there, and it's not supposed to look like that!"

Indeed it was not! The Dead Jane gang had finally put in motion their long-held plan to summon the Zombie Moon! Corpses rose from their graves! Various townsfolk failed their saving throws and were converted to the living dead! But what started as a zombie apocalypse quickly turned into a gang war, when the Wizard Police, rather than solving the problem themselves, outsourced the zombie killing to the rival Black Dragon gang. "Eh whatever, these'll be public service homicides for a change."

The grad school chums spent the break holed up inside the Wandering Monster bar. In fact, virtually everyone who wasn't a gang member of zombie spent the break holed up wherever they could find a locking door. They enjoyed a sumptuous Winter Solstice feast of the last of the bar nuts and a handful of pretzels, split five ways. Lunai also managed to purchase a discarded zombie arm at a steep discount, giving her just the prosthetic she needed after losing her original arm to a carnivorous hat the previous year. Spellweaver considered buying a zombie arm of her own, to replace the one she lost over the summer, but decided she could do better.

Over spring break, a rogue graduate committee managed to ambush Deeringer and force him into an empty conference room for a coerced but impromptu masters thesis defense. Fortunately, as one of the last surviving citizens of doomed Atlantis, Deeringer had spent his whole life preparing for this moment. He pulled out a rolled up poster, with hundreds of instructional images connected by a maze of diagonal red lines, and lectured the professors for 10 hours on his magnum opus, "The Ocean Is Coming: And You're Going to Hell", until they finally relented and awarded him a degree. Jimbo was astonished: "you don't even go to this school!"

Spellweaver was impressed with her mentor. Without her really meaning for it to happen, the student loan officer who'd been pursuing Deeringer ended up falling in love with her. "It must be my irresistible pheromones. We like, use them for subduing inferior mammals, and stuff." She tried to convince the poor kid to cut off his arm and give it to her as a courtship present, but his affections didn't extend quite that far. "Yet!"

Jimbo's visits to Student Health finally paid off, and the counselors there cured him of the drinking problem he'd gotten after wandering into one of the Department of Torture laboratories. "From now on, I'm straight edge," he said, drawing Xs on the back of his hands. With a clearer head, he was also able think back on his many trips between the University campus and the Wandering Monster bar ... and realize that there was a hidden alleyway connecting them. If only he had any use for that information!

Over the winter and spring, Jimbo made several attempts to figure out the workings of the Soul Gun and Hell Gun. When fired, the Soul Gun let out a beam of angelic blue light, and the Hell Gun burst forth with a swath of sulfurous hellfire. Jimbo tried out the Hell Gun against an advancing zombie during the winter, but the fire didn't seem to burn the lifeless creature. Later he took both guns out to the University garden to try firing them at tin cans set up on fence posts. Visually they were incredibly dramatic, but the unliving cans (and fence posts) suffered no obvious effects from the weapons. "I guess I'll have to test them on something living..." he finally acceded.

Birdie was able to find a special of The Walking Eye student newspaper. Her issue was all about the Black Dragons gang, and has advice for selling futures of zombie body parts. "Ohmygod, I'm like, a total entrepreneur!"
 
 
A new challenger grad student has appeared!
 
At this point, Josh's friend and writing-partner Leighton joined our group, adding one final member to the party:

Chordy teh Forg, a toadling and 3rd level geometer wizard, played by Leighton

At 3rd level, all the GLOG wizards in the party got to choose one spell and give it a positive spell mutation. I think Jimbo chose Magic Missile and got a more powerful version, and I honestly don't remember what happened with Deeringer. Chordy decided to mutate Control Iron and was required to give it "new flavor", turning it into Control Stone, which proved to be enormously useful down in the dungeon. 

Sessions 11-13: Third Year Final Exams

Before venturing into the dungeons for the last time, the group went over their plan. They had the combination to the vaults. They had a fake "hall pass" that had worked once before. They bought some rope to descend down the belltower, which they thought was too rickety to climb down before. They had a couple of badass hell weapons, even if they weren't totally sure how they worked. Was there anything else? "Uh, YE-ah," said Birdie, "we need, like, a human sacrifice!" Spellweaver agreed. "You know how, like, in undergrad, we would like, hire a really nerdy guy to our homework for us? We need that, but like, for the dungeon!"

Jimbo thought he knew just the guy for the job. He went into the student bookstore on a Saturday morning, when everyone else was still asleep from partying the night before, and sidled up to the only other person awake on campus - the poor chump stuck working the morning cashier shift. Jimbo stood near the checkout lane, his hands folded behind his back nonchalantly, staring up at the ceiling as though inspecting the tiles. 

"Psst, Chordy," he whispered.
"Is someone talking to me?!" the toadling cashier enthused.
"It's me Jimbo," said Jimbo. "Listen, you know all those textbooks my friends and I sold you?"
"Of course!" announced Chordy, "the bookstore is always happy to buy back legally acquired used textbooks!"
"Uh, yeah, 'legal' ", Jimbo agreed. "Anyway, Chordy, my friends and I are going someplace where there'll probably be a lot more textbooks, and we could use someone with your expertise to-"
"Wait!" cut in Chordy, "Friends?! Are you saying we're friends?!"
"Well, no, that's not exactly what I..." Jimbo paused to consider his option. "You know what? Yeah, sure, friends."
"Friends!" exclaimed an enraptured Chordy, who took off his bookstore apron, and followed Jimbo to the dungeon entrance.

The group passed through the now-familiar entrance to the dungeons under Gallax Hall. A quick peek into Dr Sitch's office revealed the professor staring forlornly at a photo of Arivaderchi Zeucchini, a single tear in the old man's eye. They headed straight for the belltower, wasting no time on detours or distractions. The custodians' sign warning of a "Grabby Floor" were still up, so the friends took a familiar path around it, passing by various statues to arrive at the boarded-up wall leading into the top of the belltower. They began hacking away at the wall with their weapons, only to be confronted by an angry custodian. "What the hell are you kids doing to that wall?!" the frustrated worker screamed at them. Jimbo cast a spell to calm the man's emotions. "With the overtime pay I'll earn from these repairs, I can rent that hat I've had my eye on. You kids are alright."

With the wall open, the group looked down the deep pit. The very top of the old belltower only reached here, to the basement bellow Gallax hall. The belltower passed down through the steam tunnels and (they hoped!) opened out into the ruins of the Old University. They secured their ropes and climbed carefully down. At the bottom, they discovered that all the old doors out of the belltower had been walled up. There was no obvious way out. "I know!" shouted Chordy, his already loud voice amplified by the acoustics of the tower. "I can control the stone to make a new way out!" The others winced in agreement. After some debate about which side of the square room to install an exit, Chordy faced the southern wall, and sent a tunnel through 10' of stone fill to create a new doorway into a hall. There was a closed door directly in front of them, to one side they could see the enormous room containing the statues of the founders and the (presumably) cursed Seal of the University. To the other side they saw a double-wide hallway. 

Jimbo remembered the guardians of the previous double-wide hall, got out the forged "hall pass", and strode confidently out to meet the robotic guard. Glancing to the south, he spotted a carving of a knight in armor, and walked up to it. He slowed as he began noticing dozens of charred corpses further to the south. The carving's visor began glowing red. "Present hall pass," it intoned. "Certainly, certainly," Jimbo dissembled. "I'm sure this is all in order." The charred bodies began to stir and rise to their feet. The visor's red glow became almost blinding. "Hallpass rejected. Intruder alert! Intruder alert!" Jimbo turned and tried to run back around the corner, but he was shot in the back by a powerful laser blast that could easily have killed him a few years ago. The charred corpses began slowly shambling northward toward Jimbo and the others, waiting just around the corner. The statues visor returned to a dull red glow, and appeared to be recharging. Spellweaver rushed out to sabotage its electronics, barely avoiding the zombie vanguard. The group hustled into the closed door directly across from Chordy's tunnel. They heard the whine of the recharging robot reach a fever pitch, then heard an explosion as red light momentarily poured between the door and jam.

Turning from that near disaster, as Birdie gently patted out the last smoldering flames on Jimbo's back, the friends surveyed the room, finding themselves in some sort of catering staging area. A gang of 4 mean looking undergrads in fraternity robes were in the middle of shaving strips of meat off a pair of mummified kebabs, molding the strips into little gingerbread-man-sized puppets, then bringing them magically to life. Birdie and Spellweaver recognized their fraternity gang-signs from their own sorority days. "Ugh, its the Black Magic Bros. They're like, totally our rivals and junk." The Bros didn't look very happy to see the adventurers either. "Girls and grad students? Gross. Do you lift even?" A couple of the Bros came at the group with their carving knives, and Jimbo attempted to use his calming magic again. Unfortunately, he suffered a mishap, and vomited hemolymph all over the floor at their feet. Spellweaver eyed the liquid longingly. The Bros were disgusted, and shooed everyone out through the back door into the kitchen so they could continue their magic ritual uninterrupted.

In the kitchen, the group saw a zombie (a non-burned-up one this time) gnawing on another spindle of mummified meat. Deeringer tried to sneak up behind it, but his antlers accidentally knocked over a dishrack, raising a terrible clatter. One of the Black Magic Bros came in. "Yo! Are you bros interrupting our magic on purpose?" Deeringer explained that it was just an accident while trying to attack the zombie, but he wasn't able to harm it. The Bro was disgusted, but magically destroyed the zombie and then returned next door. "Yo, you bros are genuinely weak and pathetic. You sicken me. You need to lift and get swole!"

With the Bros distracted and the zombie defeated, the group decided to take advantage of the momentary calm to eat some lunch in the old kitchen. Jimbo felt much better afterward! After eating, they searched the kitchen for valuables, and turned up fine china plates worth 88 gp, and some good silverware worth 15 gp. Rather than risk interrupting the Bros again, they left the kitchen via the back exit, which deposited them in a small crossway with three other possible routes. Peeking into each room in turn, they saw a refrigerated room where a dozen zombies were trying to open a locked freezer, a cafeteria where a dozen zombies were tearing apart the corpse of a Black Magic Bro, and a blocked door that they eventually forced open. It was a supply closet, filled with tables and chairs, most of which had been piled up to prevent anyone from getting in. After finally weaseling inside, they pushed the stacked furniture back into position to keep out any zombies.

The group then listened at the only other exit door, and heard whispering about budgets. They worried that this might be another administrative ghost, but decided that was still safer than trying to fight through a mob of zombies. They emerged into a dusty hallway connecting the giant University Seal room to the old front entrance to the original Gallax College building. The hall was dusty, but it was clear that a lot of foot traffic was coming north from the old entrance, so they headed in that direction. As they approached the foyer, they were accosted by more Black Magic Bros, "Yo, this is our turf, frat brothers only past this point!" Deeringer stepped forward, "Well what if we joined your fraternity?" The Bros seemed excited by this idea, "Bro, are you pledges?! This is great! Alright probie, you wanna join our gang, all you gotta do is commit an unforgivable sin."

Jimbo stepped forward with his Hell Gun, checked the group to identify the shortest and nerdiest looking Bro, and straight up wasted the guy with a torrent of hellfire. That Bro's soul was condemned to Hell, and Jimbo knew with a certainty that his own soul was damned in that instant as well. The other Bros took one look at the smoldering corpse, then at Jimbo, then cheered. "Bro! That was epic! You didn't tell me you dudes were hardcore!" A round of chest bumps, high fives, and keg stands followed. Spellweaver amused the Bros by trying to harvest a prosthetic from the corpse, but it was too badly burned. Jimbo seemed dazed, and kept looking at his hands. "My god, what have I done..." he mumbled to himself. "I used to be so nice... I was going to be a farmer..."

While partying, the Bros explain the layout of their turf, and the group made a plan to get to the vault. They entered a room that they believed had door opening to the north, but found their way blocked by some sort of arcane puzzle. The wall was carved with some sort of large circular rune, the indents were filled with dried blood, and key spots on the rune were adorned with teeth and ears. "I have some teeth!" Spellweaver cheerfully announced. "What? Why?" Jimbo was disgusted. "I got my boyfriend in the bursar's office to give them to me while I was building up to ask for his arm." Jimbo insisted that they get ears from the zombie remains they'd left in the kitchen. En route, they encountered a dungeon cat! Jimbo remembered he'd stolen a laser pointer from the Torture Department's lecture hall, and used it to entertain the cat, who proved to be very friendly. "Wow boss," said Birdie, impressed, "You're like a real evil wizard now. You've got an apprentice, a familiar, plus that Hell Gun." Jimbo mumbled to himself as they returned to the room with the mysterious seal, "No... supposed to be nice... farmer..."

Birdie and Spellweaver experimented with adding additional teeth and ears to the rune, but couldn't get it to activate. Deeringer tried wiping away some of the blood, and they realized that this was a Custodian's Seal ... which made them question whether the bodyparts were needed for the ritual, or some sort of negative consequence of performing it incorrectly. "I have an idea!" announced Chordy, and used his spell to control stone to open another doorway right next to the secret door being blocked by the seal.

In the next room, they found a bloodstained stone altar next to a pit filled with the skeletons of undergrads, still wearing a few mouldering scraps of their old robes. Another skeleton was reaching out toward the altar, obviously killed by a sword stuck through its back. Deeringer inspected this corpse. He thought it was Administrator Hargrave. " 'No escape, Hargrave,' indeed," he said. He found a slip of paper in the skeleton's hand with clues for figuring out the vault combination, but since they already knew the combination, they didn't bother trying to puzzle out the three riddles. Spellweaver took the sword and swung it around a few times, "Oh yeah, I could really chop some arms off with this!" Jimbo took the demon-faced wizard's hat the corpse was wearing, beginning to accept his new identity as an evil wizard.

Deeringer felt around the northern wall, looking for a way through into the vault. As he did, the skeletons in the pit began stirring. Chordy used a spell for packing things securely to slide the altar into the pit, crushing the skeletons to dust. (Meanwhile, upstairs, every other skeleton in the dungeon reanimated and went on an indiscriminate killing spree!) Administrator Hargrave's skeleton rose up to attack them, but Spellweaver used the magic sword to put Hargrave down for a second time. Eventually Deeringer was able to force open a door that was probably somehow tied to the altar's magic. And with that, they were in the vault!

Deeringer used the combination Birdie and Spellweaver had secured to open a locked safe. Inside the found the mythic Eleventh Hourglass! They weren't really sure what use it might have, beyond securing their good relationship with Monica Doom. The room was filled with other treasure chests, but they were mostly open and empty. In fact, only one was undisturbed. Deeringer feared a trap, and used his spell that commanded coins to open the chest from a distance. Nothing seemed to happen, and they found two heavy gold ingots inside. Birdie and Spellweaver each carried one.

To leave the dungeon and return upstairs, the group decided to take a different way back so the Bros wouldn't see them carrying the gold. They went down the hall past Chordy's entrance to the blood-sealed room, and found a closet for storing contraband that had been confiscated from unruly undergrads. There were storage areas for knives, swords, staves, crossbows, and wands, but only a handful of loose daggers were left lying on the floor; everything else had been taken.

In the next room, they found a walk-in closet with a lot of dusty old Administrator's robes, and a lot more empty hangers. Rounding a corner, they saw a dying undergrad slowly dragging himself toward a farther door. Inspecting him seemed to reveal that he wasn't a ghost, but maybe someone trapped in slow motion and a time-loop. They used the Soul Gun to disperse the soul from his body one segment at a time, until he was finally released from the prison he'd been trapped in for hundreds of years. Spellweaver drank some of the blood off the floor and learned a bit of history - the graduating class of 677 had all been killed and turned into zombies which still wandered these lower halls. This lead to a worsening of faculty-student relations, culminating in a rebellion led by the class of 702. That was probably the source of the various battlefields they'd seen, and the reason the old university was abandoned and built over, as well as the cause of this poor fellow's death.

The group dressed in Administrator's robes and used a couple of spares to hide their gold ingots. Confident in their new attire, they found their way to one of the double-wide halls, where a knight statue greeted them in its robotic voice, "Greetings, administrators." They had no further trouble returning to the surface.

With the Eleventh Hourglass to use as a bargaining chip, Monica Doom was able to buy back her ability to return to human form. And with their gold bars, new magic items, and purloined dinnerware, the group was financially well set up to leave the University and start up their own wizarding gang.

Fin

Saturday, May 9, 2020

Player Art - Two Self-Portraits - Jimbo Chirrup and Crow

I wanted to share a couple of players' portraits of their characters.


 
First, we have Jimbo Chirrup, the Grasshopperfolk Garden Wizard, drawn by Josh Burnett. Jimbo has appeared in my GLOG Wizard City campaign, which you can read about here and here.


 
Next, here's Crow, the Tabaxi Rogue, drawn by Lindsey M. Crow has appeared in my 5e Undermountain campaign. You can read about Crow's first adventure here, and an earlier adventure in the same campaign without her here. Lindsey also drew some monsters for me earlier, which you can see here.

Wednesday, May 6, 2020

Actual Play - GLOG Wizard City - Sophomore Year

Wizard Grad School 2nd Year Dungeon Exams

My GLOG campaign set in Goodberry Monthly's Wizard City campaign setting continues!

(I've also joined Oblidisideryptch's online GLOG game, exploring The Tomb of the Serpent Kings as a cannoneer, so I'm getting the opportunity to see these rules from both sides of the table.)

In this campaign, Josh and Peter and I are playing wizard graduate students who have yearly exams going into the dungeons Under Gallax Hall, with visits to the Wizard City Hexcrawl for "downtime" over summer break and the winter holiday.

(Josh has pointed out that a different ruleset could encourage more intra-party drama. It also occurred to me that you could set something like this up with shorter delves that happen at midterms and finals every semester, with "downtime" for drama in between.)

By coincidence, statues will be a recurring theme of these sessions. 

Jimbo Chirrup, a grasshopperfolk and 2nd level garden wizard, played by Josh
Deeringer, a deerling and 2nd level drowned wizard, played by Peter
Lunai Lovegood, a lunai and 2nd level orthodox wizard, played by me

Monica Doom was eager to recruit the team.
Session 4 : Summer Break

After attending a very lovely funeral for the beloved Arivaderchi Zeucchini (who is still alive, although trapped on the 2nd level of the dungeon), the three surviving grad students decided to follow up on the note they found hidden in Professor Klaus's office: "If you've managed to steal this, then I have need of your services. Ask the bartender at the Wandering Monster for a feline on the rocks."

On a humid summer night, the group went to the famous Wandering Monster bar near the student ghetto, where Deeringer, clearly at home in this film noir scenario, took the lead by ordering the drink, and was soon introduced to the femme fatale, a black cat in a wizard hat lapping up a Brandy Alexander from a saucer at the end of the bar.

"We found your note," Deeringer said, placing the folded slip of paper onto the bartop. The cat explained she was Monica Doom, a fellow Gallax University grad student, but she'd gotten herself into trouble gambling at the Manticore. She was a cat wizard who'd wagered her ability to turn back into her human form and lost; to buy it back, she needed the Eleventh Hourglass, which was hidden away in the vault in the southeast corner of the Old Gallax building, on the 3rd level of the dungeon.

The group agreed to help her retrieve the magic hourglass in exchange for directions to the vault, where they'd keep anything else they found. Monica also agreed to fence any more textbooks they found at a better price. They declined the chance to go gamble at the Manticore themselves.

The statues concluded their war with violent finality.
Session 4 : Winter Holiday

A semester of study and preparations passes as though in an eye blink, and soon the winter holidays were upon them. Jimbo, Deeringer, and Lunai ventured out into town again to enjoy the festivities and snow, but unfortunately, a roll on the random encounter table indicated that a civil war had erupted among the city's statues! Led by statues of the university's founders, four armies of stone and bronze figures began amassing and conducting commando raids on the edges of each other's territories. The city's wizard residents mostly stayed indoors, only popping outside long enough to literally run to their destination.

The three friends tried to intervene, with Deeringer again taking the lead. On the second day of the war, using his decrepit and badly maintained spy network, Deeringer managed to sow dissension between the statues, turning the two-on-two standoff into a four-way free-for-all.

On the third day, Gallax University's bursar's office was destroyed in the fighting! "Oh no," said Jimbo, "the student debt records. All destroyed. Whatever will we do."

On the fourth day, a statue was accused of treachery by its faction and was taken to the the Manticore to be bitten in half by the statue of St Mantis, the patron saint of grasshopperfolk in Wizard City.

On the fifth day, the Wizard Police came out and made everything worse, bludgeoning undergraduates in the streets for no reason, shooting people's familiars and daemons, tossing spell grenades through windows, and generally making a nuisance of themselves.

On the sixth day, a gang of kuo-toa from out of town arrived and declared themselves the new bosses of the Drain neighborhood that bordered the Gallax University Campus. Seeing them as representatives of the hated ocean and everything it represents, Deeringer vowed to rededicate his efforts toward kicking the kuo-toa back out of town.

On the seventh day, a week after hostilities had begun, all of Deeringer's efforts and machinations came to fruition. Three of the founder statues reached an agreement and sicced their respective armies on the fourth and all his followers. Clouds of marble dust billowed through the streets, mingling with the light falling snow, as a quarter of all the statues in the city were pulverized and shattered by their enemies. The kuo-toa were also wiped out during the fighting, and to celebrate both New Year's Day and the end of the Seven Days' Statue War, the Krill Shop gave out free fish soup to all the hungry students who could finally emerge from their dorms and ghettos.

Deeringer was prepared for even further mischief.
Sessions 5-8 : Second Year Final Exams

Spring semester passed just as quickly as the fall had. Jimbo's many visits to Student Health paid off with a cure for his travel blindness, although he still had a drinking problem and more work to do in therapy next year. Fortunately, he was sober (and thus temporarily illiterate) in his Wizard History class on the day when the professor accidentally wrote a cursed glyph on the board and drove all the other students in the class insane.

Deeringer was being harassed by student loan officers kept chasing after him trying to collect his rusty Atlantean coins. "But I'm not even a student!" he protested, but the loan officers produced a folder filled with obviously fake loan documents. It seemed that in the wake of the destruction of the bursar's office, the University was resorting falsifying and robo-signing paperwork to replenish the school's coffers.

On exam day, the three friends passed by Professor Sitch's office and left the Bones Lounge unopened. They continued up the hallway, past the lecture auditorium, until they encountered some yellow maintenance signs. Always concerned about a wet floor, Deeringer looked closer and saw that they were warning of "GRABBY FLOOR! PLEASE USE CAUTION!" No one liked the sound of that, so they entered a classroom, looking for a way around. The room appeared to have been recently cleaned. All the furniture was stacked up into three extremely precarious looking towers, which the group all tip-toed around. In the next room, they found a classroom covered in blood-spatter and gore, and a custodian carefully cleaning up one corner of the devastation. They asked for help with the hall and instead got yelled at about the mess, so they left, deliberately knocking over the furniture behind them on the way out, the sound of distant swearing just audible over the tumult of falling chairs as they shut the door behind them.

Leaving the classroom, they took a different hall past the auditorium, and approached a statue of a pompous looking administrator and his equally dignified cat. Unfortunately, as they approached, Jimbo and Deeringer fell into a pit trap. Jimbo was alright - and managed to find a valuable looking textbook on the body of a dead undergrad. He was able to jump up out of the pit, to where Lunai has just returned with another (different, helpful) custodian. Lunai, Jimbo, and the custodian were able to haul out Deeringer, who was badly injured.

While Lunai helped Deeringer make a sling, Jimbo inspected the cat statue, and discovered that its tail could move. Tilted in one direction, the administrator's statue rotated and pointed down the hall at a statue of a unicorn. The floor around the unicorn statue was scuffed, and Jimbo was sure it was hiding a secret door, but he couldn't figure out the mechanism ... sooo, he started chipping away at the stonework behind the statue with his spade. The noise eventually attracted the attention of a group of undergrads, who started scolding him for defacing school property. "What are you talking about?" he asked. "Destroying property is cool. What're you guys, squares? Get punk, fellow kids." Thoroughly convinced, the undergrads ran down the hall, determined to toppled the administrator's statue, and all fell down the pit trap, probably to their deaths.

Eventually, Jimbo broke through, and the three friends decided to eat lunch in the secret room. It appeared to be a hidden student lounge, with the remnants of a magic circle drawn on the floor. Fully justifying the cost of their student loans, they were easily able to identify it as a ward against authority figures. "Hey, these kids are alright," Jimbo quipped as he flopped onto one of the couches. He browsed a copy of the student newspaper, The Unveiling Eye. It was a special issue about statues. The newspaper claimed that every statue had a meaning and every one hid a secret. It also claimed that the statues sometimes came to life, walked around, and traded places. "Yep, that checks out."

After lunch, with Deeringer in particular feeling much refreshed, they returned to the statue of the administrator and the cat. Jimbo noticed a loose tile and managed to pry it up. Underneath, they found a shaft leading downward, with a ladder disappearing down into the dark. They tried turning the cat's tail the other way, and the statue rotated again, pointing at a wooden wall. Again, they found no secret door mechanism, but Lunai broke down the wall with her battering beam spell, revealing the top of the old belltower, and a terribly rickety looking scaffolding leading down too. The group briefly debated their options, and chose the safer ladder over the possibly deeper scaffolding.

Despite Jimbo's fears, the steam pipes were plant free.
The ladder led down to a dead-end hallway. The ceiling overhead was a maze of pipes. The 2nd level of the dungeon was a maze of steam tunnels! Exploring a bit, the group entered a room with a blood-stained bathtub, emblazoned with the text "Leave an Offering". Deeringer was concerned about the possibility that the sinister, murderous ocean might try to get at him via the pipes of faucets. Jimbo tried leaving a small cash offering, but when nothing happened, he was unwilling to offer anything more.

The next room they entered was so filled with steam it was difficult to see. The party tried following the billowing steam clouds to their source, and soon reached a room filled with pipes and valves, where some undergraduate sorority sisters - members of Omicron Delta Theta, who maintained a clubhouse on this level - were apparently intentionally clouding up this section of the dungeon. A highly positive reaction roll suggested that the sisters might be flirting with Jimbo and Deeringer. "Look! Grad student guys!" Jimbo seemed happy to chat the girls up, while Deeringer was more stoic.

"So what are you two doing down here?" the Deeringer asked. The ODT girls showed off their pockets filled with syringes of mutagen, and explained their plan to get people lost and confused by the mist, then inject them with diseases and mutation serums. Deeringer was aghast - "Why would you do something like that?" - but Jimbo thought this all sounded pretty normal - "What're you, kidding? C'mon. This is wizard college. That's like, a Tuesday." The girls agreed and explained that they got extra credit for every person they infected. Jimbo was able to get directions to two different routes down to level 3, and one of the sisters slipped him the address for her apartment back in town. Then the girls used special syringes to turn themselves into clouds of vapor and floated away down a hallway that they'd confessed was heavily booby-trapped behind all the steam.

The group retraced their steps, attempting to locate a path to the eastern staircase. Their first effort led them to a flooded room, which Deeringer was unwilling to enter - and Jimbo and Lunai agreed with his judgment. The retreated and tried another track, aiming for the northeaster stairs instead. This time they passed through a room with a metal grate for a floor. Deeringer was sure he saw something lurking underneath, and continued to worry about flooding.

They entered a strangely symmetrical intersection of hallways, so self-similar they worried about getting lost just walking straight through. They were attacked by a towering dungeon swan, one of ODT's many experimental mutants, and after a pitched battle, they put the beast down and retreated the way they had come. They realized that somehow 4 days had passed outside while they were in the corridor. They retreated back to the steam room to sleep the night. They awoke warm and a bit damp, but with their clothing pleasantly steam-cleaned!

The next morning, the group returned to the time-bending intersection, only to be approached by the stone statue of a horse with no rider. Fearing what might happen if they fought it, the trio retreated from the statue, observing that another 2 days passed in the brief time they'd been inside the strange halls. Trying a different path, they passed through another eerily symmetrical intersection of hallways, but fortunately passed through unharmed. They quickly passed through a room where the ceiling was covered in faucets, afraid of what might drip out if they lingered.

The next room held dozens of valves, sorted and color-coded according to some unknown logic. Jimbo pressed his luck quite far indeed, trying out over half a dozen of the valves. After one, the group heard a mechanical thump and the ambient noise level decreased slightly. (This was the heating system for the entire above-ground building shutting down. The undergrads were thrown into chaos, and eventually, a custodian would have to venture here to restart the furnaces.) After another, they heard screaming coming from somewhere overhead. (This was nerve gas being released into one of the torture laboratories on the 1st level. Mission to punk those nerds in the Torture Department? Accomplished!) Fortunately for Deeringer and Lunai, Jimbo stopped testing valves before killing them all!

Eventually, they passed down a hall into a room where a whimpering body-bag hung from the ceiling. When approached, whoever was inside the bag became inconsolable and started wailing. Jimbo's spell to calm emotions had no effect. Knocking the bag down and opening it revealed that it was stuffed with wastepaper!

In the next room, they found an angry janitor, trying to mop the rust stains out of the rusted iron floor with a wet mop. He wasn't at all happy about the noise the party had made in the other room, but cheered up slightly when offered whiskey, and pointed the way to the nearby staircase.

The final obstacle was a giant door of solid black granite. It seemed to have no handle or way to open it, but feeling along the door eventually revealed a keyhole. The group tried the unregistered key they'd found in the Bones Lounge, and the door opened! Just past the door was a stairway leading down to the 3rd level of the dungeon.

Walking the halls without a hall pass, eh?
They go tough on you for that 'round these parts.
Jimbo, Deeringer, and Lunai descended the stairs and entered the Old Gallax Building, the previous college structure that the steam tunnels, basement, and current Gallax Building had all been erected atop. The exited the stair room and entered an enormous old hall, complete with hideous carpet and outdated wallpaper. An oversized statue of a knight in armor stood across from the door, its visor began glowing with red light, and it bellowed "Present hall pass!" The group bolted back behind the door, and quickly forged a hallpass on a torn-out page of spellbook. The statue proved to be not very discerning, and the glow in its visor went out when they presented the forgery. "Hall pass accepted!"

The hall appeared to contain more statues further down its length, and Monica Doom's instructions suggested the vault would be in the southeast corner of the dungeon, so there was no good reason to follow this hall leading to the west. They found a doorway branching off to the south - inside, they found the ghost of Administrator Poe, one of the university's four founders. The ghost was busy berating his miserable zombie staff about how his expansive office suite was all crooked and would need to be redone. Naturally, Deeringer, Jimbo, and Lunai pretended to be custodians, there to perform the requested repairs. Administrator Poe was extremely pleased, and left for his other office across the hall. The group quickly searched the place, discovering a valuable crystal paperweight, and a room covered in calendars with December 6th circled on every one.

Leaving the office, the group crossed another long hall. They could see statues of the founders, and the enormous University Seal cast in bronze, with the words "SEAL PERISH. UNIVERSITY" printed visibly along the side facing them. The declined to investigate that any further and continued deeper into the old building.

The next set of halls were almost maze-like. The group entered a fancy administrative washroom and stole the gold-embroidered towels. The heard the footsteps of someone wearing fancy shoes and walking with authority, and waited until the sound had passed. Jimbo suggested camping in the easily-fortified location, but Deeringer refused. "No! Are you kidding? With all these faucets? Where the ocean can get us?"

They peeked into a lounge that appeared to be the site of a terrible magical battle, the walls covered in scorch marks, the ground littered with corpses with bizarre injuries - but the battle must have been over a hundred years earlier, and all that was left were skeletons and dust. Another room housed two statues holding the shattered remains of a mirror, the wall graffitied with the "NO ESCAPE, HARGRAVE!" Jimbo and Deeringer felt certain this message wasn't for them. "It's a lucky thing we're in a college. Even the graffiti has excellent grammar." "I know! And that penmanship!"

Finally, closing in on the vault, they entered another ancient battlefield, this one in an old library. More devastation, a skeleton half-embedded in a wall, a perfectly motionless student in old-timey garb, several skeletons wearing pointy wizard hats. The group began peeking at the books, but most seemed to have been damaged or distorted by the spells from the battle. Deeringer found some old bronze coins that he though Monica Doom might be able to fence.

As they prepared to leave, the hats leapt off their corpses and began attacking the three wizards! The hats got the better of the group in a way that nothing else in the dungeon so far had - Deeringer was concussed, Jimbo's thorax got stress-fractures, and a hat bit Lunai Lovegood's arm so badly that she nearly died, and Jimbo and Deeringer were sure she'd need to have it amputated. Although they were close to their goal, the group chose to retreat. At one point on their way out they were accosted by the ghost of Administrator Gallax, who mistook them for wealthy donors, and thus was thrilled to see them. Somehow the ghost ended up with the bronze coins, but he did escort them all the way back to the dungeon entrance, where, a week after their exam began, the group finally exited the halls and set off for Student Health.


Gains
alliance with Monica Doom
invitation to meet ODT sorority sisters
textbook worth 15 gp
crystal paperweight worth 300 gp
bronze coins worth 57 gp

Losses
Lunai Lovegood received a fatal wound, needs a prosthetic arm, and might retire

Kills
group of undergrads who fell in a pit trap after talking to Jimbo
all occupants of Experimental Torture Laboratory B who died of nerve gas
ODT's pet dungeon swan
swarm of hungry hungry hats

In wizarding university, laundry sorts you!
Notes
The wandering encounter table in the Wizard City Hexcrawl definitely produces some wild results! I'll be honest, a war among the statue factions sound really cool, but I had no idea how to run it, no idea how to decide what happens next. I ended up using the "craps" mechanic from Martin O's The Manticore dungeon and kind of reinterpreting the results to be happening at the scale of the entire city. I think it worked out, actually, but I'm not sure what I would have done otherwise.

This felt like another occasion where the no-homework approach limited my ability to describe things well. Who are these four founding wizards and what do their statue armies look like? What are they fighting over and what are the sides? Hell, what are the neighborhoods the battle is raging across? I don't really know, because I don't really know the setting any better than my players do, so all those details are a blank. Don't ask questions, just, quick! roll 2d6 to see what happens next!

Between this and my collaborative-but-vague worldbuilding over in my 5e campaign, I really am longing for my own campaign setting to run adventures in, someplace that I'll know enough details about to answer really basic questions about history, and geography, and important people.

Having a mission and a vague sense of direction certainly transformed the experience of this particular delve. Monica Doom struck a chord of sympathy with Josh and Peter, and her offer to fence their loot helped to sweeten the deal. It makes me wonder if I've run too many dungeons with just a vague "there's probably treasure in there somewhere, go find it" or "could be a monster that needs killing somewhere inside, go find it" as the only real starting point.

That works okay if you don't have any other motivation, but it makes me think I've been missing out by not really ever putting my players on meaningful quests. If your only motive is "go explore" than any door is as good as the next, whereas here, they had good reasons to pick one path over another, and reasons to ignore some areas of the dungeon in favor of finding others. If you just want to explore, seeing one spot is just as good as seeing any other. In a larger dungeon, having different missions on different delves could really help to direct your exploration each time. I suppose a good rumor table could help with that, but I suspect that real missions, where you are doing something for someone, probably so they'll do something for you in return, are more direct.

The group definitely didn't find enough treasure this time to level up under the "gold for XP" system. Since we've been playing this fairly collaboratively, I'll have to ask Josh and Peter if they want to stick with that, or go with a "one level gained per delve" system instead.

During the next "summer break", the group will probably want to follow-up with Monica Doom, and Josh might want Jimbo to check on the sorority sisters who gave him their address. (They probably ought to have names or something, right?) If they do want a way to earn more XP, T AKW from Dreams and Fevers and Velexiraptor from A Blasted Cratered Land have put out a mini wizard school dungeon The Department of Soul Studies. This could be an above-ground part of Gallax University, or a rival wizard liberal arts college located somewhere else in the city.

Unless I keep coming up with new missions, I think this campaign is moving toward a natural conclusion, or at least a natural pausing point, probably after they burgle the vault and steal the Eleventh Hourglass, although events could surprise me. I know Josh is eager to try out the free quickstart rules from the Root RPG Kickstarter,and I'm quite interested as well. On the other hand, if some new motivations to continue the campaign due pop up, I'm not going to stifle things by calling a premature end to it - it's just that right now a possible ending is in sight.

Wednesday, March 18, 2020

Actual Play - GLOG Wizard City - Freshmen Year

The Wizard Grad School 1st Year Dungeon Exams

So I've finally gotten around to playing a GLOG campaign. The players are Josh and Peter from my regular online group. I'm GMing, although we agreed before we got started that we'd learn the rules together, play things pretty open, and not require homework from anyone, including me.

To that end, we had a "session zero" where we looked at a few different GLOG rules documents together, rolled up our characters, and had a "haven turn" where our characters hit the town before going into the dungeon the next time out.

We're using Goodberry Monthly's "Wizard City" setting, with the Wizard City Hexcrawl as the basis for in-town sessions, and his Under Gallax Hall kilodungeon as the site for our dungeon delves. The conceit is that we're playing wizard grad students, whose annual "exams" involve going into the dungeon under the university, possibly just because the other wizard professors want to prank the Torture Department which is housed down there.

So the first "night on the town" happens over the holiday break of the characters' first year of grad school, and the first dungeon delve is their first end-of-year exam. I should mention that Josh in particular is loving the gonzo-ness of the setting Martin has built.


Session 0 : First Year Winter Holiday

Peter, Josh, and I looked through A Blasted, Cratered Land's Mimics & Miscreants rules, and Coins and Scrolls' Many Rats on Sticks rules, and ultimately decided to go with MRoS as our GLOG ruleset (although we did borrow some equipment from M&M).

Then we rolled up our characters:
- Josh made Jimbo Chirrup, the grasshopperfolk garden wizard
- Peter rolled up Arivaderchi Zeuchinni, a human orthodox wizard
- I got Lunai Lovegood, a lunai orthodox wizard (from the moon!)

Orthodox wizards have a choice to roll on a short list of good spells or a long list of interesting spells. Peter took one of each and got Knock and Mirror Item. I rolled two interesting spells and got Horsebane and Battering Beam. Since I'm the GM, I played Lunai as rather passive and open to suggestions from her classmates, but for my first time using the GLOG, I wanted to get in on the fun a little bit.

Since our characters were all chartered wizards, they all had crippling student debt from their time as undergrads, and only a handful of pocketchange to spend. Well, except Peter. He sold off his wizard robes for some walking around money, and immediately hired a camp follower. He got a minstrel, who, we all agreed, must be Dandelion from The Witcher. Since he had all the cash, Arivaderchi Zeuchinni took the lead, wanting to visit the Hat Shop and the Krill Shop.

I rolled on Martin's campaign events table and got doubles. The first and most obvious result was that deep in the Student Ghetto, the bar known as The Wandering Monster animated and turned into a literal wandering monster. The three friends - and their minstrel! - went to the Hat Shop, where Arivaderchi could afford the rent on a couple hats, but not the deposit you have to put down beforehand. As they went back outside, muttering about unfair prices, the Wandering Monster strolled up and stole the Hat Shop's sign to wear as a hat before continuing on its reign of terror.

The group went to the Krill Shop next, where Arivaderchi hoped to treat his friends to the local cuisine, but they found it to be inedible for humans, and frankly for anyone who's not a whale, and so left empty-handed again, but again, their night was saved by the Wandering Monster, which ran up and began riding the Krill Shop like a mechanical bull.

Spurred onward by the spirit of adventure, the three grad students found the second random event, the Rooftop Dueling Federation hosting a wizard fighting tournament. Arivaderchi was trained as a war wizard, and he still wanted adventure, so he entered the contest. He got paired up against a wizard gang member - the doggy gangster Damien Knight of the Good Boyz, who is (and this is worth quoting) a "Method actor. Completely assumes the role of 'beloved cute dog that you must painfully put down'. Frequently acts death scenes gratuitously." So when Arivaderchi entered the rooftop field of honor, Damien promptly and quite dramatically played dead. With his opponent apparently defeated, Arivaderchi was declared the winner. A quick search of Damien Knight's pockets turned up ... a severed human tongue. Dandelion grabbed the prize out of his employer's hands and stuck it in his cap like macaroni.

With Dandelion following behind, the three friends linked arms and skipped away, setting out again into the night, the sky lit with red and blue flashing emergency lights and the sound of sirens like backing music for Dandelion's songs, as the Wandering Monster continued its own kaiju pub crawl across town. It was one of those magical nights, where yes, for once, the real magic really was the friends we made along the way.

Three friends enjoying a night on the town over winter holiday

Sessions 1-3 : First Year Final Exams

After another semester of studying, Jimbo Chirrup, Arivaderchi Zeuchinni, Lunai Lovegood, and Dandelion the bard entered the dungeons under Gallax Hall, with an ambiguous assignment whose purpose, instructions, evaluation criteria, pedagogical merits, and role in their overall graduate education all ranged from obscure to opaque. (Typical grad school, ammirite?) They marched downstairs with Arivaderchi bravely leading the way, and Lunai cautiously watching the rear. Their first stop was peeking into the office of Professor Sitch, who was glaring at them through the blinds on his office door. "I'm watching you, Zeuchinni... always watching..." Sitch warned them menacingly.

The group quickly ducked into the next room to get away from Sitch, and found themselves in the Bones Lounge, belonging to the Gallax U chapter of the Skull & Bones Society, and home to their club mascot, the skeleton "Mr Bones." Searching the seat cushions of Mr Bones's club chair turned up a couple coins and a key, and looking behind the donor portrait on the wall revealed a hidden door.

The hall behind the door had more portraits of the same donor, as an old man, as a dead man, as a wizened corpse, and finally as a skeleton. This last portrait had another hidden door to another lounge, this one occupied by several jovial seeming skeletons standing around a crystal decanter. Well, they seemed jovial until anyone looked like they might touch the decanter, when the room suddenly became very still. Jimbo and Arivaderchi had the bright idea to fetch Mr Bones, who came to life, happily quaffed the entire bottle in one long glug, and then seemed content to tag along with his new friends. The other skeletons all sulked, either because Mr Bone drank their good liquor, or because he used up all the bait for their student trap.

After making it through several secret doors in a row, the classmates felt sure there should be another, and tapping along the walls revealed the hollow sound of a neighboring room, but no obvious way to open anything. Arivaderchi cast his Knock spell and a hidden door blew open, devastating the plaster wall of the lounge. A horde of terrible looking animals, rats and dogs, including some that were possibly dead, along with the angry ghosts of the same, poured through the new opening, set upon the lounge skeletons as they scrabbled uselessly for the exit, and then tore down the hall to the Bones Lounge. Distant screams suggested that the plague of lab animals was causing quite a stir at the entrance. Dandelion played some storm music to accompany the mayhem. Mr Bones shrugged theatrically and gestured at the new door.


 
Inside, they found a ruined laboratory, obviously belonging to the Department of Torture. There were a dozen wrecked animal cages, and the floor was covered in dried blood and animal droppings. Searching through the detritus found a secret staircase going down embedded in a false cage (the only one not destroyed), a small fortune in platinum (perhaps grant money?), and three syringes labeled "zombie potion", which Arivaderchi, carefully tucked into his breast pocket. They also closed the secret door, hoping the janitors would just plaster over it again. "Brave, brave Jim Chirrup, bravely stole the grant" crooned Dandelion.

There was no other way out of the room, but in a few spots, crazed animals had long ago worn weak spots into the walls with their furious scratching, and the group managed to break another hole, winding up in a hall leading into the Academic Probation detention center. The skeleton jailer, Bones Malone, was making the rounds of the imprisoned students. One wept and cried out loudly. "Oh please feed me, I don't know the answer, if I knew any answers I wouldn't be in here, please!" Mr Bones chattered a joke to Bones Malone and the two shared some side-splitting, fall-on-the-floor laughter.

Arivaderchi ventured in among the cells. "Is someone there?" He saw that most of the students had been in detention so long they'd turned to skeletons themselves. "Please help me, they'll never let me out, I don't want to die!" Arivaderchi found a bored and jaded looking undergrad witch. He asked if she needed help, and she rolled her eyes at him. What-ever. "I need help! Oh god please help me!" Feeling a slight pang of guilt, Arivaderchi finally went to the crying student's cell, found an obviously unprepared freshman undergrad, and opened the cell door. "Oh thank you, I didn't mean to plagiarize, I thought I'd never get out of there!" Arivaderchi tried to give the kid the brush off, but the grateful student insisted on tagging along because he was too scared to find his own way back to the entrance. The witch looked scornfully at Arivaderchi and flounced back down onto her prison bed. What-EVER!

Bones Malone gave Mr Bones and Dandelion some hearty handshakes and pats on the back as the group left. They next found the Experimental Torture Lab, its walls painted black, its floor a depthless pool of black water. "Please don't make me go in there, I'm scared of the dark, I'm scared of everything!" pleaded poor Zygot, the pitiable freshman. Jimbo Chirrup decided to go in, and the door snapped shut behind him. He emerged a short time later, pale as a sheet, mumbling and stuttering. He had acquired a couple forms of madness, he developed a wandering mind that would enter a fugue state while traveling between locations, and was wobbled by the need to be drunk to read, cast spells, or sing.

Jimbo was visibly traumatized by his experience

Unfortunately, Arivaderchi and Lunai didn't have long to comfort Jimbo, because The Melted Muse, a glowing hot metal statue whose features had all melted away, rounded the corner and began lumbering toward the group. They were hit by a blast of hot air like opening an oven, and the temperature continued to rise as the statue staggered closer. "Oh god, what now! My nerves can't take this! I should have listened to my mother! Accountants never get burned up by statues!" Arivaderchi almost immediately regretted rescuing the sniveling young student, and tasked Dandelion with keeping Zygot out of the way. The group dashed away from the slow-moving creature and into the first room they could find, the office of Dr Kinsley, a faculty member in the Department of Torture.

Inside the office, a custodian was carefully dusting off Dr Kinsley's wall of awards and diplomas. Temporarily-illiterate Jimbo was as impressed as Zygot, but Arivaderchi and Lunai noticed that most of the papers had someone else's name crossed out and Dr Kinsely's penciled in in another handwriting. The group asked the custodian to deal with the out of control statue, and the worker quickly dashed out into the hall, where a lot of yelling and clanging could be heard. The group quickly started casing the office. Arivaderchi grabbed a couple of expensive looking medical textbooks. "B-b-but... stealing is wrong! They'll throw us all in detention again! The only spell I know is Circle of Gunpowder, I'll never survive in jail again!" Jimbo found a neat box of gold coins in the desk. "Brave, brave Jim Chirrup, stole another grant!"

The next room was Torture Laboratory S, where they found a magical pane of glass that kept shattering loudly and reassembling itself, and another custodian cleaning up some human-sized cages. After taking in the scene for a moment, the group closed the door and hustled further down the hall.

They next entered Dr Baun's office, but everyone but Arivaderchi was almost immediately forced back outside by splitting headaches and tinnitus that seemed to emanate from two brains in jars displayed prominently on the back wall. Arivaderchi helped himself to some textbooks about medicine and psychiatry, and used Mr Bones to carry the growing library of pilfered books.

The next room's door sign read "Quartering Pylons" which put everyone on edge. In each of the four corners of the room, large metal pylons with spherical heads faintly crackled with magical energy. The entire group crept very carefully along the wall, studiously avoiding the middle of the room, and the impetuous Arivaderchi Zeuchinni attempted to sabotage one of the arcane devices.

Once past that seeming peril, the group ducked into a janitor's closet, hoping for a moment to relax. Inside, they discovered a display of cleaning supplies that was set up almost like some sort of shrine or altar. Arivaderchi and Zygot both peered too closely at the swirling water in the central mop-bucket, and were pulled inside. Jimbo and Lunai watched, aghast, as Arivaderchi was seemingly flushed down to a deeper level of the dungeons under Gallax Hall, and Zygot was whipped around and around in the watery vortex until he drowned. With his employer vanished, Dandelion slung his guitar over his shoulder and walked away, singing to himself, "Toss a coin to your camp follower, oh college of plenty, oh college of plenty."

A long moment passed as Jimbo and Lunai stared at each other in horror, until another figure kicked open the door. It was Deeringer, the deerling drowned wizard. "I heard about your friend," he announced brusquely. "What? How? Who are you?" Deeringer introduced himself as a wizard private investigator and a survivor of the drowning of Atlantis. He also immediately convinced them that Arivaderchi had been carried to hell, "The same place that bastard ocean takes everyone who falls into its rotten grasp," since that is one of the drowned wizard's cantrips. Deeringer offered Jimbo his flask, and he managed to drink enough to restore his spellcasting ability before Mr Bones bogarted it and finished off the liquor. The group quickly rallied themselves to seek revenge against the ocean's cruel collaborators - the custodians who built the shrine The Torture Department!

Their next stop was Torture Laboratory F, where they found Dr Klaus sharpening his flensing knives and testing his whips. A failed reaction roll later, and Dr Klaus set upon them with a fois gras funnel, prepared to teach them a lesson in force-feeding torture. Lunai used her Battering Beam spell to try to push the hulking, Frankenstein-looking scientist backward, and tried to convince her friends to use this chance to run away. Dr Klaus was strong enough to push forward through the beam a couple times, alternately throttling Jimbo and Deeringer. He very nearly killed them both, and probably would have, if he hadn't been pushed out of arm's reach for most of the fight. Jimbo had good luck with his Magic Missile spell; the spell spirit returned to his brain to be recast several times before flying away for the night. Finally, the group decisively got the better of Dr Klaus, and cracked his skull against a table. Deeringer put a fois gras funnel into the scientist's mouth, filled it with corn, then kicked out a leg of the table to make it look like an accidental collapse. "A freak fois gras-ing accident. Happens all the time. We were never here. No one will suspect a thing." Deeringer felt certain he'd arranged the scene to disguise their coldblooded murder noble victory over an agent of the ocean.

Unable to take any of the valuable-looking whips from the room, the classmates "borrowed" Klaus's key and snuck into his office. They stole another four textbooks, and continued their habit of checking behind portraits. The oil painting of Dr Klaus's mother had a note tucked into its back: "If you've managed to steal this, then I have need of your services. Ask the bartender at the Wandering monster for a feline on the rocks." They gave the books to Mr Bones, pocketed the note, and hurried to replace the key in Dr Klaus's pocket.

Next they found Torture Laboratory D, but they could hear the sounds of a lecture (or maybe a practicum?) through the door, and decided not to check inside.

Next, the group entered the backstage area of the auditorium. There was no lecture going on at the moment, so the front of the stage and the seating area were dark. Jimbo was curious to investigate an alabaster statue of a rich donor, Mr Alabaster, while Deeringer and Lunai studied some colored levers. Deeringer first raised the house lights, then accidentally turned on a focusing ray meant to induce students to pay attention. Jimbo became fixated on the details of the statue. "Enemy of cats? Hmm. It's clearly blocking a secret door, but what's the mechanism? Hmm." Deeringer and Lunai got very interested in the levers and tried to guess what the last one would do before pulling it. (Lucky thing too - it was a death ray!) Eventually, the wandering monster check turned up a custodian, who turned off the fascinator and escorted them trio back to the entrance.

They were met by a crowd of mourners, none sadder than poor Mr Sitch, who was nearly inconsolable. "I ... I promised him! I told him I was always watching, but I wasn't watching! And now he's gone!" Deeringer, Jimbo, and Lunai made plans to divvy up their coins, fence the textbooks, and visit The Wandering Monster together over the summer. Jimbo was also very interested in using his student heath insurance to visit the university counseling center for help with his two traumatic difficulties.

Three school friends and their skeleton

Gains
786 in platinum coins
100 gp in gold coins
textbooks worth 10 gp, 15 gp, 20 gp, 20 gp, 30 gp, 30 gp, 45 gp, 45 gp, 50 gp, 60 gp

Losses
Arivaderchi Zeuchinni
Zygot the hapless freshman

XP
1026 for treasure (the textbooks re-sold for half their MSRP)
1026 ÷ 3 = 342 XP each, enough to reach 2nd level!

Director's Commentary
I feel like this campaign is off to a pretty good start. We've been enjoying the weirdness inherent Wizard City premise, and GLOG spellcasting rules are working out so far. The variability of whether you'll get your Magic Dice back after casting a spell produced some interesting results. Now that we're leveling up, there will also be a possibility of doubles-induced spell mishaps going forward. I suspect there might be a kind of mismatch between the expectations about currency in the rules and the setting, but it hasn't really been a problem, so I think I'm just going to ignore the possible discrepancy.

Since the GLOG is pretty rules-light, I've been tending to simply say yes when Peter and Josh propose doing something that seems like it would be part of a grad-student wizard's wheelhouse, and calling for roll-under-attribute checks for things that seem like there should be a chance of failure.

My only complaint about the rules so far is that I find the roll-under system to be non-intuitive for me in combat and other opposed-roll situations. When attacking, for example, you're supposed to roll the dice and hit a target number or lower, where the target is "your attack – (10 + their defense)", and somehow the order of operations there kept throwing me off. It helped me to think of it as "10 + your attack – their defense" and honestly, I almost want to make a table, or switch back to a roll-over system to make the mental math easier.

So far the only difficulty the no-prep approach is introducing to the game is figuring out who the various professors are, and what their personalities are supposed to be. If necessary, I might go so far as to print out the wandering encounter table and the "bestiary" of professors. The other other problem I'm having is that my lack of strict time recordkeeping (sorry not-sorry, Gary) makes it a little more difficult to use Martin's interesting structure where both the room-based encounters and the wandering encounters vary over the course of the day. I might either need to try a little harder at that, or figure out some sort of simplification.