Sunday, September 22, 2019

Dungeon Alphabet Dozen - E is for ECHOES

E is for ECHOES
Roll 1d12!

Random Inexplicable Echoes of the Underworld

1 Everything player characters say is repeated back in Igpay Atinlay.

2 Echo has a horribly unconvincing French accent.

3 Second character to speak (and ONLY that character) has no echo.

4 Second character to speak (and ONLY that character) receives an addendum to their echo, making it sound like they're insulting the other player characters under their breath.

5 Rude echo repeats everything the characters say, but in a really mocking and sarcastic tone of voice.

6 Menacing echo repeats everything the characters say, but somehow makes it sound like a threat.

7 Immature echo inserts as many sexual and scatological references and Freudian slips into repeats as possible.

8 Annoying echo repeats everything the characters say, but replaces the original subject of every sentence with "Your mama..."

9 Searching the area for any purpose reveals that the "echo" is actually a KOBOLD hiding in the shadows.

10 Echo definitely sounds like a parrot, beginning every sentence with "Awk!", ending with a whistle, replacing every instance of the word "I" with "Polly" and any mention of a desired object with "a cracker". No amount of searching can find the bird though.

11 Echo repeats only the last word of each sentence, and repeats it three times times times.

12 Echo repeats everything the characters say, and every time there's a break in the conversation, also repeats the words of a party of rival ADVENTURERS who have heard every word the player characters have been saying.

4 comments:

  1. I like options 3 and 12 particularly.

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  2. I like #2, especially if you can maintain a serious tone to the game! Great list.

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    Replies
    1. I'm not sure if it's possible to maintain a serious tone for your game when you have echoes that sound like Lumière, but it sounds fun to try!

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