Thursday, August 15, 2019

5e Characters I Want to Play - School of Red Magic Wizard Archetype

SCHOOL OF RED MAGIC

Red Mages are polymaths and dilettantes. They try to bridge the divides between martial prowess and magical insight, between the "white magic" of healing and the "black magic" of war. They study widely and attempt to unify separated schools of thought into a monist personal philosophy. 


They reject boundaries and borders and often violate laws and prohibitions meant to enforce separations or prevent the "mixing" of unlike peoples and things. They are fiercely loyal comrades, striving for oneness with their friends and unity within any group they join.

Red Mages' understanding of magic tends to be more lyrical and mystical than other wizards'. They see occult symbolism in colors and forms, write their own spells in allegory and verse, and embellish their spellbooks with calligraphy, marginalia, and iconography.

Red Mages are often drawn from the ranks of acolytes and hermits, folk heroes and soldiers. Because they strive to balance the competing influences of white and black magic, red mages are often neutral in alignment.
 
Red Mage from Final Fantasy XI

READ FROM THE RED LEDGER
Beginning at 2nd level, you begin blending white and black magic in your casting. Your training makes you much more versatile than those who specialize in a single domain of white magic or a single school of black magic.

You gain proficiency with all simple weapons.

Immediately replace one of the wizard cantrips you know with a cantrip from the cleric spell list. Then erase one 1st level wizard spell from your spellbook and replace it with a 1st level spell from the cleric spell list.

From now on, whenever you prepare the list of spells that is available for you to cast after you finish a long rest, you must prepare at least one wizard spell and at least one cleric spell for each spell level on your list.


DRAW FORTH THE DIAPHANOUS VEIL OF DIVINE PROTECTION
Starting at 6th level, your study of white magic teaches you to better protect yourself and others.

You gain proficiency with light armor.

You have a limited well of white magical energy you can draw on heal injuries. On your turn, you can use a bonus action to regain hit points equal to 1d6 + ½ your wizard level; or you can use a bonus action to touch another willing character to heal hit points equal to 1d6 + ½ your wizard level. Once a character has benefited from this feature, they must finish a short or long rest before they can be healed by it again.


ASSAIL THE UNWORTHY WITH ARCANE ALACRITY
Beginning at 10th level, your study of the principles of black magic trains you to fight more dangerously and opens new avenues of attack.

You gain proficiency with all martial weapons.

On your turn, you can take one additional action on top of your regular action and a possible bonus action. You can use this additional action to attack after casting a spell, or to cast a spell after attacking, but you cannot make two attacks or cast two spells using this feature. Once you use this feature, you must finish a short or long rest before you can use it again.


BRAID TOGETHER THE BIFURCATED THREADS 
Starting at 14th level, you perfect the ultimate blending of white and black magic, allowing you to release both arcane and divine energy with each spell you cast.

You gain proficiency with medium armor and with shields.

Whenever you cast a spell from the cleric spell list, as a bonus action, you may make a melee or missile attack to strike a creature within 30 feet with pure necrotic energy. This attack deals damage equal to the spell level.

Whenever you cast a spell from the wizard spell list, as a bonus action, you may choose a willing character within 30 feet to infuse with pure radiant energy. This infusion heals hit points equal to the spell level.

 
Red Mage from Final Fantasy XIV

6 comments:

  1. The "red mage" as presented by final fantasy is a very cool concept but... it's kinda been ruined for me by the 8 bit theatre version of the character.

    ReplyDelete
    Replies
    1. Really, these days, what hasn't been ruined by the right webcomic?

      Delete
    2. Just remember, when building a Red Mage, make sure your Animal Handling skill is as maxed out as possible. It could be used for anything.

      Delete
  2. I love the red mage! I understand the warrior/rogue/mage triumvirate, but often times rogue gets used as a watered down warrior-mage, and the red mage always gave that concept so much more aesthetic flair and flavor, let alone the unique abilities they were given in certain games like double-casting. I generally don't play 5e but this is cool, and I imagine could work pretty easily as a GLOG class!

    ReplyDelete
    Replies
    1. Yeah, this isn't an exact port of the Red Mage's canonical abilities (aside from the spell list) but I hope it captures the right mood.

      Delete