Friday, November 3, 2017

Characters I Want to Play - Alternate Occupation Tables for MCC

The Mutant Crawl Classics core rules provides separate tables for starting occupations (hunter or gatherer) and character genotypes (pure-strain human, mutant, manimal, or plantient).

My first thought when I saw this was that there was no reason to separate these tables. One of the interesting things about Dungeon Crawl Classics' starting occupations table is that it determines both the character's race (human, dwarven, elven, or halfling) and their occupation with one roll.

My second thought was that I could use the occupation lists from DCC #79: Frozen in Time or from Mystic Bull Games' The Tribe of Ogg and the Gift of Suss to replace the minimalist occupation list in MCC proper.

Below are three tables providing alternate occupations and genotypes for MCC characters. The first table uses only the occupations originally found in the Mutant Crawl Classics rules. (In all three tables, I preserved the frequency of the original genotypes.)

01-16    Human hunter - wood spear (1d5)
17-32    Human gatherer - leather bag
33-49    Mutant hunter - wood spear (1d5)
50-66    Mutant gatherer - leather bag
67-77    Manimal hunter - wood spear (1d5)
78-88    Manimal gatherer - leather bag
89-94    Plantient hunter - wood spear (1d5)
95-00    Plantient gatherer - leather bag



The second tables uses the occupations found in Frozen in Time. The pure-strain humans have occupations that went to humans in the original table. Only pure-strain humans can start as lore-keeper's assistants, shaman's assistants, or as stargazers. The mutants have occupations that went to both humans and demihumans. The manimals and plantients have only those occupations that originally went to demihumans. Manimals are weighted more heavily toward dwarven and halfling occupations, while plantients are weighted more heavily toward elven occupations.

   01    Human artisan - club & clay pot of ochre paint
02-03    Human butcher - flint cleaver (as hand axe) & side of mammoth meat
04-05    Human brewer - club & skin of beer
   06    Human canoe-maker - dagger & canoe
07-08    Human cord-maker - knife (as dagger) & hide cordage, 50'
   09    Human fire-bearer - spear & clay pot of embers
10-11    Human fisherman - harpoon (as javelin) & flint fishhooks, 12
12-14    Human gatherer - knife (as dagger) & basket of vegetables
   15    Human healer - club & bone needle and sinew thread
   16    Human herbalist - club & herbs, 1 lb
17-19    Human hunter - spear & animal pelt
   20    Human lore-keeper's assistant - club & divination bones
21-22    Human orphan - club & weird trinket from former tribe
23-24    Human potter - club & clay, 1 lb
   25    Human shaman's assistant - club & herbs, 1 lb
26-27    Human slave - club & strange-looking rock
   28    Human stargazer - spear & piece of meteorite iron
29-30    Human tanner - dagger & hide armor
31-32    Human weaver - dagger & fabric, 3 yards
   33    Mutant artisan - club & clay pot of ochre paint
34-35    Mutant butcher - flint cleaver (as hand axe) & side of mammoth meat
36-37    Mutant brewer - club & skin of beer
38-39    Mutant canoe-maker - dagger & canoe
40-41    Mutant cord-maker - knife (as dagger) & hide cordage, 50'
   42    Mutant flintknapper - flint hand axe & flint, 1 lb
   43    Mutant herder - staff & elk calf
   44    Mutant fletcher - short bow & flint arrowheads, 20
   45    Mutant scout - spear & piece of signaling quartz
   46    Mutant fire-bearer - spear & clay pot of embers
47-48    Mutant fisherman - harpoon (as javelin) & flint fishhooks, 12
49-50    Mutant gatherer - knife (as dagger) & basket of vegetables
   51    Mutant animal trainer - club & wolf pup
   52    Mutant fowler - sling & feathered cape
   53    Mutant healer - club & bone needle and sinew thread
   54    Mutant herbalist - club & herbs, 1 lb
55-56    Mutant hunter - spear & animal pelt
57-58    Mutant orphan - club & weird trinket from former tribe
59-60    Mutant potter - club & clay, 1 lb
61-62    Mutant slave - club & strange looking rock
63-64    Mutant tanner - dagger & hide armor
65-66    Mutant weaver - dagger & fabric, 3 yards
67-71    Manimal flintknapper - flint hand axe & flint, 1 lb
72-76    Manimal herder - staff & elk calf
75-76    Manimal fletcher - short bow & flint arrowheads, 20
77-78    Manimal scout - spear & piece of signaling quartz
79-83    Manimal animal trainer - club & wolf pup
84-88    Manimal fowler - sling & feathered cape
   89    Plantient flintknapper - flint hand axe & flint, 1 lb
   90    Plantient herder - staff & elk calf
91-94    Plantient fletcher - short bow & flint arrowheads, 20
95-98    Plantient scout - spear & piece of signaling quartz
   99    Plantient animal trainer - club & wolf pup
   00    Plantient fowler - sling & feathered cape



The third and final table uses the occupations found in The Tribe of Ogg. The role of shaman's apprentice is again reserved for pure-strain humans. There were no occupations specific to the demihuman ooloi in this adventure, so as in the first table, all genotypes draw on the same list of occupations.

01-04    Human fisher - spear & string of fish
05-08    Human flint knapper - flint axe & 1d5 stone daggers
09-16    Human gatherer - stone dagger & leather bag
17-26    Human hunter - spear & hunk of dried meat
27-28    Human shaman's assistant - club & fetish object
29-32    Human tanner - club & 1d3 tanned hides
33-36    Mutant fisher - spear & string of fish
37-40    Mutant flint knapper - flint axe & 1d5 stone daggers
41-51    Mutant gatherer - stone dagger & leather bag
52-62    Mutant hunter - spear & hunk of dried meat
63-66    Mutant tanner - club & 1d3 tanned hides
67-69    Manimal fisher - spear & string of fish
70-72    Manimal flint knapper - flint axe & 1d5 stone daggers
73-78    Manimal gatherer - stone dagger & leather bag
79-85    Manimal hunter - spear & hunk of dried meat
86-88    Manimal tanner - club & 1d3 tanned hides
89-90    Plantient fisher - spear & string of fish
91-92    Plantient flint knapper - flint axe & 1d5 stone daggers
93-95    Plantient gatherer - stone dagger & leather bag
96-98    Plantient hunter - spear & hunk of dried meat
99-00    Plantient tanner - club & 1d3 tanned hides


 
At some point I might try my hand at writing my own alternate occupations table, possibly with slightly modified genotype ratios - but for now I just wanted to make something to facilitate picking occupation and genotype in a single roll, and something that utilizes the two already-existing stone-age occupation tables from DCC.

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