Thursday, December 27, 2018

GFA18 - Mountain Lion Magic Items

Okay, so actually the FINAL final mountain lion entry for the 2018 Gongfarmer's Almanac is a pair of mountain-lion themed magic items. I almost forgot I wrote this! My Black Powder Black Magic campaign needs a fair number of magic items, because characters can find demon ore, and trade it for magic items, which means the campaign NEEDS magic items for the characters to acquire. (Ideally, characters should have to "quest for it" rather than just trading in the ore like it's currency, and long term, I should possibly think about some kind of rule for "retiring" items that have been used long enough, but those are concerns for different posts.)
     
So the story behind both these items is that I watched the Lego Batman movie, and Catwoman has like one line in the whole movie, where she's helping a gang of villains break into a building, and we see her on the comms, and she's like "Meow-meow, we're in, meow-meow!" It's practically a throw-away line, but I loved the idea of her bookending all her sentences that way. So then I watched Black Panther, and the little sister Shuri has these cat-faced gauntlets that fire vibrating soundwaves as a weapon. And in my head, every time she fires these things, she says "meow-meow, meow-meow!" (Next time you watch Black Panther, try adding that sound-effect yourself. It's delightful!)
  
So the first item is pretty much just Shuri's gauntlets, and the second is a variation on the same idea, which arises out of the first. (It also lets you play at being Lego Catwoman, the same way the first one lets you play at being Shuri.) Plus, I don't know, in addition to the fun of getting my players to say "meow-meow" to use their magic item, I kind of like the idea that a magic item might have a command word that the players have to know and say. The presence of a "magic word" has a certain fariy-tale-ness to it that I like, and having the player say the magic word is sort of an immersive role-playing element. Outside of a situation like this, I would probably pick magic words like "abracadabra", "alakazam", "hocus pocus", and "open sesame". 
  
Danny Prescott edited this article, and the others in the series, and he was a big help in making sure that my physical descriptions evoked the right mental image and that my instructions were clear and easy to understand.
  
    
Gauntlets of the wailing mountain lion: These metal forearm-guards are made of the same vibrating material as a tuning fork or xylophone bar. The gauntlets seem to hum or purr constantly, sounding a musical note when struck against each other or used in combat. Each guard is carved to look like a mountain lion, tail wrapped around the wearer's forearms, haunches gripping the wrist, and the lion’s chin resting on the knuckles.
  
The gauntlets grant +1 AC and allow the wearer to make an unarmed punch for 1d4 damage, but prevent wielding another weapon in combat. They are ideally paired for two-weapon fighting. At least once per day the wearer can invoke the mouths to fire a soundwave at a target as a ranged attack for 1d14 damage by saying magical phrase "myow-myow," and the player has to say it out loud.
  
Spellcasters can use this power a number of times per day equal to the highest spell-level they can cast. If the wearer uses two-weapon fighting to fire two soundwaves at once, this counts as only a single use of the gauntlets.
  
  
Gloves of the were-lion thief: These coal black mouse-leather gloves have weighted knuckles. The leather on the back of the wrists and hands is worked to look like a cat preparing to pounce - tail curled above the wrist, haunches perched on the hand, chin and forepaws gripping the knuckles.
  
If worn by a non-thief these gloves allow the wearer to make an unarmed attack like a blackjack (1d3 subdual damage) with an additional +1 to hit and +1 damage, and once a day, the wearer can say the magic phrase "myow-myow" to use any one thief skill using a d24 skill die.
  
If worn by a trained thief they function as above, however the thief may instead say the magic word to roll a d24 skill die thrice per day, and if the thief uses this power while backstabbing the attack deals lethal instead of subdual damage with the automatic crit rolled on the monster crit table. When invoked, the player has to say the magic phrase out loud. Thieves who use this power more than once per day must use it for a different skill each time.
  

Sunday, December 23, 2018

GFA18 - Were Cougar

The last entry in my series of mountain lion variations for the 2018 Gongfarmer's Alamanc is the were-cougar. Traditionally, the ability to shapeshift between human and feline forms is associated with the wampus cat, but I thought it was an interesting enough ability to stand alone. For roleplaying monsters, I think it may be better to have just one really stand-out ability, and for the wampus cougar, that was already the mourner's wail, and the were-cougar was born. 
   
She's the only mountain lion with a real alignment, and I thought giving her a demon's crit sort of fit well with her supernatural aspect. While I wanted her to shapeshift often so the players could see it (well, or at least imagine seeing it) I didn't want that to create any kind of confusion involving a second stat-block. So she has one stat-block, one hit-point total, and her shapeshifting is basically cosmetic, which is fine with me. I added the coin-toss to make her shifting random. I didn't want it to happen every round, but I thought it might be harder to remember instructions like "every third round."

   
The association of the word "cougar" with older women who want to date younger men led me to the idea of the lover's wail. I probably wouldn't have thought of that if I'd chosen a different cat, but I'm glad I did. It reminds me of some of the early D&D monsters who kidnapped party members by making them fall in love. That's the worst-case outcome here, but a normal failure just means that you'll spend all your downtime with your new cougar-wife, and if you're lucky, she'll actually join your party as an NPC ally. Danny Prescott edited this entire series.
 
   
Were-cougar: Init +3; Atk claw +3 melee (1d4+1) or bite +4 melee (1d6+2) or wail (special); AC 13; HD 3d10; MV 40' or climb 20'; Act 1d20; SP shapeshifter, pounce, lover's wail; SV Fort +3, Ref +3, Will +4; AL C; Crit DN/d4.
  
A were-cougar is a shapeshifter with two forms. In her human form she appears as a woman on the cusp of old age wearing simple local dress. She seems feisty and self-reliant. In her lion form, she has a slightly demonic air, pointier ears, shaggier fur, sharper claws (she uses identical statistics regardless of form).
  
A were-cougar is the implacable enemy of the nearest town, and may treat PCs as allies if they are outcasts there. She collects husbands and has a harem of 1d8 local men in her den at all times. She is not particularly jealous, and allows her men to take second wives, so long as she retains their primary loyalty. There is a 50% chance the were-cougar is first encounter her in lion form.
  
If a were-cougar makes the first attack of combat she will use her lover's wail; otherwise she attacks normally. Thereafter, she will alternate attacks between claw, bite and wail, pouncing when possible. Each round she doesn't pounce flip a coin; if heads she uses her move to shift between her human and cougar forms. A were-cougar prefers to use her claw and bite attacks against female opponents and against males who pass their Luck check against her wail. If every living male opponent has been affected by her wail she will return to her den and any new husbands will follow.
  
Shapeshifter: A were-cougar takes half damage from ordinary weapons. She counts as unholy for lawful clerics. The were-cougar can shift between her human and cougar forms as a move action.
  
Pounce: A were-cougar can pounce to gain an extra d20 attack die and attack with any two attack options, i.e. claw and bite, bite and wail, or wail and claw. The were-cougar can only pounce if she surprises its victims, attacks first due to initiative, or has taken no damage since her previous attack.
  
Lover's wail: A were-cougar sings a haunting, wordless song, like a lonely woman singing to her cat. A were-cougar's wail affects the male opponent with the highest Personality score who hasn't been affected yet today (in case of tie, she targets the opponent with the highest Luck score from among those with highest Personality). The affected target rolls a Luck check to see how he is affected.
  • Half Luck score or lower - The were-cougar falls in love with the target and stops combat immediately. She will offer to marry the target and join the them as an NPC who mostly follows his instructions. She will follow him anywhere in order to live her life beside him.
  • Luck score or lower - The were-cougar is the most beautiful woman the target ever saw, but he knows it is just not to be.
  • Higher than Luck score - The target falls in love with the were-cougar and retires from combat while trying to talk his friends into stopping their attack. The target spends his downtime between adventures living with the were-cougar as her lover in her den. He refuses to go on journeys that would take him too far away from his lover.
  • Higher than double Luck score - The target falls deeply in love with the were-cougar, and fights to the death to prevent anyone else from attacking her. The target retires from adventuring to marry the were-cougar and live with her forever in her den.

Demonic crit: A were-cougar rolls 1d4 on the demon crit table.

Thursday, December 20, 2018

GFA18 - Wampus Cougar

The wampus cougar is my next-to-last mountain lion variation for the 2018 Gongfarmer's Almanac. It's physically the weakest mountain lion, but also the most deadly. The wampus cat (which originates in Cherokee myth, but was also adopted into American folklore as a fearsome critter) is supposed to have a voice that either kills or foretells death. It's also supposed to shapeshift into a woman, but I decided that for gaming purposes, it was more interesting to separate out that ability, resulting in the were-cougar. 
   
The various "wail" abilities I gave to the cactus, wampus, and were-cougars ended up being modeled on this one, which was in turn modeled on the folklore. I decided I wasn't quite willing to kill a character for failing a Luck check, but that I was totally willing to kill a character who rolled over double their Luck score. I also thought it would be fun if there was some reward for surviving really well. I initially thought about giving all the mountain lions their own wails, but ultimately decided it only fit with a few of them. Danny Prescott edited all the mountain lions, and provided art for this one.
 
Art by Danny Prescott 
 
Wampus cougar: Init +0; Atk claw +2 melee (1d4) or bite +3 melee (1d6) or wail (special); AC 10; HD 3d6; MV fly 20'; Act 1d20; SP ghostly body, pounce, mourner's wail; SV Fort +1, Ref +1, Will +3; AL N; Crit U/d8.
 
The wampus cougar is smaller than other mountain lions, with longer, silver-white fur that seems to shine in the dark. It floats rather than walks, stalking completely silently, and appears almost unreal as it moves. The sight or sound of a wampus cougar is widely believed to be an omen foretelling death.
 
If the wampus cougar makes the first attack of combat, it will use its mourner's wail; otherwise it attacks normally. Thereafter, it will alternate attacks between claw, bite, and wail, pouncing when possible.
 
Ghostly body: The wampus cougar takes half damage from ordinary weapons. It counts as unholy for neutral clerics and lives halfway between our world and the spirit realm.
 
Pounce: The wampus cougar can pounce to gain an extra d20 attack die and attack with any two different attacks, i.e. claw and bite, bite and wail, wail and claw. The wampus cougar can only pounce if it surprises its victims, attacks first due to initiative, or has taken no damage since its previous attack.
 
Mourner's wail: The wampus cat caterwauls like a mother crying for lost children. The wampus cougar's wail affects the opponent with the lowest Luck score who hasn't been affected yet today (in case of tie, it targets the opponent with the lowest hit points from among those with lowest Luck). The affected target rolls a Luck check to see how they're affected:

  • Half Luck score or lower - Permanently gain 1 hit point
  • Luck score or lower - The target faints and immediately comes to. Lose 1 hit point and fall prone
  • Higher than Luck score - The target loses half her current hit points (rounded up) and falls prone
  • Higher than double Luck score - The target drops to 0 hit points and begin bleeding out

Undead crit: A wampus cougar rolls 1d8 on the undead crit table.

Tuesday, December 18, 2018

GFA18 - Sabretooth Cougar

My fourth mountain lion variation for the 2018 Gongfarmer's Almanac is the sabretooth cougar. The biggest changes to my basic mountain lion template is that the sabretooth is giant, so I decided to take advantage of the DCC rules for turning it into a giant. It gets an extra Hit Dice and its die-size goes up by +1d on the dice-chain. Its claw attack goes up by +1d damage, and its bite attack goes up by +2d (because, c'mon it has sabre-teeth). Like other giants, it gets a d24 Action Dice, crits on rolls of 20 or higher, and uses the Giants' crit table. 
   
I think I'm probably espousing a general philosophy of how to treat dinosaurs and megafauna by writing this. I'm definitely advocating that other DCC authors follow my lead and add a Crit entry to the end of the standard stat-block. Most of the time, it just saves having to cross-reference your monster entry against that table of crits by monster type and HD. Sometimes though, like this, having the entry come standard makes it easier to show that a monster has an unusual crit. Danny Prescott edited the entire mountain lion series, and he provided the art for this entry.
 
Art by Danny Prescott
   
Sabretooth cougar: Init +3; Atk claw +4 melee (1d6+1) or bite +6 melee (1d10+2); AC 16; HD 4d10; MV 40' or climb 20'; Act 1d24; SP pounce, crit on 20+; SV Fort +4, Ref +3, Will +1; AL N; Crit G/d4.
 
The sabretooth cougar is megafauna from an earlier era. It stands a foot taller and a foot longer than other mountain lions with orange fur and a tawny belly. Its most notable features are its namesake foot-long fangs, which give it a vicious bite.
 
If the sabretooth cougar makes the first attack of combat it will pounce; otherwise it attacks normally. Thereafter, it will alternate attacks between claw and bite, pouncing when possible.
 
Pounce: The sabretooth cougar can pounce to gain an extra d24 attack die and attack that round with both claw and bite. The sabretooth cougar can only pounce if it surprises its victims, attacks first due to initiative, or has taken no damage since its previous attack.
 
Giant crit: The sabretooth cougar uses d24 action dice to attack, and crits on any roll of 20+. Its crits roll 1d4 on the giant crit table.

Wednesday, December 12, 2018

GFA18 - Mountain Lion Cougar

The third mountain lion variation in my series for the 2018 Gongfarmer's Almanac is the mountain-lion cougar, which is the baseline monster I altered to make all the other variations. It's the simplest and probably the easiest to fight.
   
Danny Prescott edited all the entries in this series. Clayton Williams provided the art for this one. Somehow the black bands on this cougar make me think of an 80s workout music video.
 
Art by Clayton Williams.
 
Mountain-lion cougar: Init +1; Atk claw +2 melee (1d4) or bite +3 melee (1d6); AC 13; HD 3d8; MV 40' or climb 20'; Act 1d20; SP pounce; SV Fort +3, Ref +3, Will +1; AL N; Crit M/d8.
 
Mountain-lion cougars look like giant house cats, standing 3' tall at the shoulder and measure 7' from nose to tail. They have short tawny fur that turns white around their mouths and down their bellies. Their ears and nose are outlined in black, as are their paws and the tips of their tails.
 
If the mountain-lion cougar makes the first attack of combat, it will pounce; otherwise it attacks normally. Thereafter, it will alternate attacks between claw and bite, pouncing when possible.
 
Pounce: The mountain-lion cougar can pounce to gain an extra d20 attack die and attack that round with both a claw and bite. The mountain-lion cougar can only pounce if it surprises its victims, attacks first due to initiative, or has taken no damage since its previous attack.

Monday, December 10, 2018

GFA18 - Cactus Cougar

My second mountain lion variation for the 2018 Gongfarmer's Almanac is the cactus cougar. Like the ball-tailed cougar, this is a semi-naturalistic take on an American folkloric creature. My idea to give these monsters pre-programmed attack strategies is a little bit easier to see in this one. If it attacks first in the first round of combat, it starts with the drunkard's wail, otherwise it starts with body slam, then bites, then wails, etc. If it gets the chance to pounce, it will just do whichever two attacks come next in the programmed order.
   
The cactus cougar is also the first example of the "wail" attack I thought of. Like a dragon's breath, "wails" hit their targets automatically, but you get some kind of defensive roll to protect yourself. Except instead of a saving throw, you get to use DCC's Luck roll mechanic, which is basically "roll under your Luck score or bad things happen to you." In this case, I wanted more outcomes, adding something like a critical success and something like a critical failure. I initially thought about having them turn up on rolls of 1 or 20, but I decided that I wanted them to occur a bit more often, and I wanted to differentiate them a bit from DCC's official "crits" and "fumbles." Note that any character with a Luck score 2 or higher can potentially get the best outcome, but ONLY characters with Luck 9 or lower can get the worst - at Luck 10 and above, it's simply not possible to roll more than twice your Luck score (unless something forces you to roll a d24 instead of a d20, I guess). 
   
Danny Prescott edited this piece and the others in this series. Again, I want to point out how invaluable his help was in making sure my instructions for pouncing would make sense to people who aren't me. Clayton Williams did the art for this one.
 
Art by Clayton Williams 
 
Cactus cougar: Init +1; Atk bodyslam +3 melee (1d6 + spikes) or bite +2 melee (1d6) or wail (special); AC 16; HD 3d8; MV 40' or 20' climb; Act 1d20; SP pounce, spikes, drunkard's wail; SV Fort +3, Ref +3, Will +1; AL N; Crit M/d8.
 
The cactus cougar has green tinged fur and six-inch quills growing at intervals across its body. Although as agile as any other mountain lion, it has a clumsy, staggering walk and a distended belly.
 
If the cactus cougar makes the first attack of combat it will use its drunkard's wail; otherwise it attacks normally. Thereafter, it will alternate attacks as follows: bodyslam, bite, and wail, pouncing when possible. If the cactus cougar puts every living opponent to sleep it will eat the sleeping target with the lowest Luck score then return to its den.
 
Pounce: The cactus cougar can pounce to gain an extra d20 attack die that round and attack with any two different options, i.e. body-slam and bite, bite and wail, or wail and body-slam. The cactus cougar can only pounce if it surprises its victims, attacks first due to initiative, or has taken no damage since its previous attack.
 
Spikes: A target hit by the cactus cougar's bodyslam, or who deals melee damage to it, is stabbed by several of its spikes. The target makes a DC 13 Fort save against poison. Upon success they take 1 damage; otherwise they take 1d4 damage and will be affected the next time the cactus cougar wails.
 
Drunkard's wail: The cactus cougar caterwauls like a drunkard singing on the walk home. Affected targets each roll Luck checks to determine how they are affected. If the cactus cougar wails during the first round of combat it affects the target who drank alcohol most recently, otherwise its wail affects all targets who failed their poison save since the last time it wailed:
  • Half Luck score or lower -The water in the target’s canteen becomes very fine mescal or tequila.
  • Luck score or lower - The target is drunk, and has a terrible hangover in the morning.
  • Higher than Luck score - The target falls asleep, and for 1 hour cannot be woken except by taking damage.
  • Higher than double Luck score - The target falls asleep, and for 8 hours cannot be woken except by magic.

Saturday, December 8, 2018

GFA18 - Ball Tailed Couger

This 2018 Gongfarmer's Almanac piece is the first in a series of mountain lion variations. I started with a base monster, and then for each variation, tried to come up with a couple really basic ways that it would be different. The ball-tailed cougar, my naturalistic variation on the folkloric ball-tailed cat, is relatively simple. I decided that DCC's dwarven shield-bash mechanic would work pretty well for the tail-slap attack, so that d14 Action Die listed below is dedicated to only be use for tail-slapping.
  
Danny Prescott edited this series, and he volunteered art for this entry. He was a huge help in making sure the text related to the "pounce" ability made sense. His suggestions made my writing much clearer. I wanted to try out something where each of the mountain lions has a very predictable series of attacks, and a special ability that gives them an extra attack under certain circumstances. The predictable attacks potentially allow the players to strategize how to best to fight these things. In particular, preventing the cougar from winning initiative or going an entire round without taking damage makes it MUCH easier to defeat by denying it the chance to use its pounce ability.
  
Having a predictable order of attacks is also supposed to take some weight off the referee. I'm much more comfortable in the role of "neutral arbiter" than I am in the role of "adversary trying to kill your characters" so having pre-ordained tactics makes it easier for me to run the fight without either feeling uncomfortable about being "too hard" on my players or feeling as though I'm improperly pulling my punches. (Demanding that the claw attack be used every other round also solves a head-scratcher on many monster sheets, which is that if the judge is choosing which attacks to use, why would you ever use the claw attack when the bite attack is clearly better? In this case, you do so because the instructions say that's how this animal behaves.) Pre-programmed tactics can also potentially make different monsters FEEL different by making them do different things, even if their stats are pretty much the same. Programmed tactics might be better for animals than for intelligent opponents, although I also like the "video-game boss monster" feel that you get from knowing that your adversary is running through a set list of moves.
  
Art by Danny Prescott
  
Ball-tailed cougar: Init +1; Atk claw +2 melee (1d4) or bite +3 melee (1d6) or tail-slap +2 melee (1d6); AC 13; HD 3d8; MV 40' or climb 20'; Act 1d20 + 1d14; SP pounce, tail-slap; SV Fort +3, Ref +3, Will +1; AL N; Crit M/d8.
  
The ball-tailed cougar has a double-long tail that ends in a rounded club like an ankylosaurus or manticore.
  
If the ball-tailed cougar makes the first attack of combat, it will pounce; otherwise it attacks normally. Thereafter, it will alternate attacks between claw and tail-slap and bite and tail-slap, pouncing when possible.
  
Pounce: The ball-tailed cougar can pounce to gain an extra d20 attack die that round to attack with both its claws and bite. The ball-tailed cougar can only pounce if it surprises its victims, attacks first due to initiative, or has taken no damage since its previous attack.
  
Tail-slap: Each round, the ball-tailed cougar can make an attack with its tail using a d14 attack die.

Thursday, December 6, 2018

GFA18 - Mountain Lion Varieties & Signs

My next batch of Gongfarmer's Almanac 2018 pieces are a series of related monsters for Weird West adventures in DCC. My initial inspiration for these was the Pokemon variations meme of drawing multiple versions of the same Pokemon in a way that resembles natural genetic variation. So this is my attempt to create slightly naturalistic monsters out of some famous "fearsome critters" of American folklore. Danny Prescott edited this batch of entries.
 
  
Travelers in the western half of North America know to fear the mountain lions that stalk the rocky Cordillera region from British Columbia down to Jalisco, and are even found occasionally back East. Mountain lions are solitary predators who follow their prey for some time and often surprise unwary victims. Mountain lions look like giant house cats, standing 3' tall at the shoulder and measure 7' from nose to tail. They have short tawny fur that turns white around their mouths and down their bellies. Their ears and nose are outlined in black, as are their paws and the tips of their tails.
  
If PCs encounter a mountain lion, roll 1d6 to determine the type: (1) ball-tailed cougar; (2) cactus cougar; (3) mountain-lion cougar; (4) sabretooth cougar; (5) wampus cougar; (6) were-cougar.
  
If the characters all stop attacking and throw down all their rations, kill an animal or person for the lion to eat, or allow the lion to eat someone who has already died, any mountain lion will take its meal and retreat to its den immediately.
  
 
Signs: Some characters are skilled trackers and can discover the presence of wilderness creatures before they're encountered. Judges may allow their players to encounter clues about the identity of local monsters before encountering them directly. Use the portents below if players are potentially likely to encounter a mountain lion. A character hearing a distant wail as a sign of a nearby lion will be the first character targeted by the wail during combat. I recommend playing Ratatat's "Wildcat" quietly on repeat from the time the characters encounter a sign (or roll initiative for combat) until the end of the encounter.
  
Ball-tailed cougar: The PC hears a sound like a child bouncing a ball, over and over and over.
  
Cactus cougar: The PC smells tequila in the wind and hears caterwauling like a drunkard singing on the walk home. The character who drank alcohol most recently is now drunk again and can feel the hangover coming already.
  
Mountain-lion cougar: The PC smells ammonia in the wind, and for a moment everything goes silent as the birds stop singing and insects quit their buzzing. After a short period the natural sounds resume.
  
Sabretooth cougar: The PC feels a sudden chill in the air, like breeze blowing in off a glacier, and hears what sounds like distant thunder.
  
Wampus cougar: A cloud crosses the sun and throws the PC into shadow. The PC hears a caterwaul like a mother's cry for lost children. The character with the lowest Luck and lowest hit points faints and immediately comes to after losing 1 hit point.
  
Were-cougar: The PC hears a woman singing. He can't make out the words, but it sounds like a lonely woman singing about her cat. The male character with the highest Personality and highest Luck is sure the singer is the most beautiful woman in the world.
  
   

Saturday, December 1, 2018

Dungeons & Decorators as a #3BookRPG

Earlier this year, FM Geist from Ziggurat of Unknowing started a meme: Choose 3 books to act as your Player's Handbook, Dungeon Master's Guide, and Monster Manual.
 
I decided to try making a #3BookRPG for my speculative Dungeons & Decorators campaign. The point of a #3Book RPG list is emphatically not to be a full Appendix N of inspirational literature, but to identify the core that you hope to build on.

   
Player's Handbook - Heirloom Modern by Hollister & Porter Hovey

  
 
Dungeon Master's Guide - Inception by Christopher Nolan
 
  
  
Monster Manual - The Gashlycrumb Tinies by Edward Gorey
  
  
 
Your characters are collectors and thieves. You want the most beautiful relics of the time before, the masterpieces and artifacts with craftsmanship unmatched by anyone in the present day. Your goals are to preserve, possess, and display. Almost as much as you want to own precious things, you want to show them off in curated tableaus to impress and outdo your friends.

The treasures you seek are locked up in houses, the forgotten houses, shuttered wings, and unused rooms in the corners of great estates. The original owners are all dead or dying, grown up or moved on. These treasures aren't just objects, they're memories given form. To own them is to control their power. To steal them is to take something from the minds and hearts of the families that owned them, something that will change them even if it's never missed, even if they had long since shut the door.

These houses are all haunted. They are full of the memories of the people who used to live there, and the ghosts who follow you and your friends everywhere, waiting for you to enter the dead places where they can come back to life. The houses themselves are almost alive now. They've grown and twisted beyond their original floorplans. Their attics are like warehouses, their basements like caves, their drawing rooms are cathedrals, and there are monsters in every closet, beneath every floorboard, under every bed. There are many perils in these halls, and many ways to die.

  
Honorable Mentions - Against a Dark Background by Iain Banks, The Bohemian Manifesto by Lauren Stover, The Children's Home by Charles Lambert, The Glass Town Game by Catherynne Valente & Rebecca Green, The Gormenghast Novels by Mervyn Peake, The Hare with Amber Eyes by Edmund de Waal, The Heap House Trilogy by Edward Carey, House of Leaves by Mark Danielewski, Life: A User's Manual by Georges Perec, Observatory Mansions by Edward Carey, The Porcelain Thief by Huan Hsu