tag:blogger.com,1999:blog-2018265247036237861.post7702639157904243855..comments2024-03-19T00:30:09.503-07:00Comments on DIY & dragons: Learning from Boardgames - Tokaido and Things to do on a JourneyAnnehttp://www.blogger.com/profile/15493700749333105771noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2018265247036237861.post-10215900330403477322020-08-11T18:19:38.544-07:002020-08-11T18:19:38.544-07:00I usually do something similar, because I usually ...I usually do something similar, because I usually just want to get them to the site of the dungeon so they can start delving. <br /><br />(And because, I guess, in my mind, the only thing to do in between Point A and Point B is fight something.)<br /><br />Thinking about non-combat stops along the way definitely makes slower travel sound more tempting.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-4554565164601166402020-08-11T18:17:27.106-07:002020-08-11T18:17:27.106-07:00It definitely feels a bit more lighthearted than m...It definitely feels a bit more lighthearted than my usual dungeon crawling!Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-4175025811997263262020-08-11T05:40:49.127-07:002020-08-11T05:40:49.127-07:00I typically do Indiana Jones dotted-line-across-th...I typically do Indiana Jones dotted-line-across-the-map for travel when I DM because I've played so many tedious travel sequences. <br /><br />Using these Tokaido inspirations could definitely help make this more flavorful. I also love pulling mechanics and ideas from board games.<br />Deadtreenoshelterhttps://www.blogger.com/profile/18109223559705593102noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-44267743460456666102020-08-10T13:33:56.405-07:002020-08-10T13:33:56.405-07:00This is really delifgtful as a style of play!This is really delifgtful as a style of play!Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-52820960190700551872020-08-09T19:48:23.984-07:002020-08-09T19:48:23.984-07:00Thanks, Joe. I often gloss over travel and downtim...Thanks, Joe. I often gloss over travel and downtime. It's been somewhat pleasant to think about what sorts of opportunities exist there.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-42467680984903208132020-08-05T22:47:53.260-07:002020-08-05T22:47:53.260-07:00This is an excellent comparison. Travel can make ...This is an excellent comparison. Travel can make for a wonderful part of roleplaying games and Tokaido does a good job showing it.Joseph Fatulahttps://www.blogger.com/profile/05251886714245943037noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-28079226545007110232020-08-05T20:24:53.872-07:002020-08-05T20:24:53.872-07:00I've played Tokaido at least half a dozen time...I've played Tokaido at least half a dozen time at the local board-game café (... which I am not sure will survive the pandemic :( ) and I greatly enjoyed it.<br /><br />UVG is a travel game, and now that you mention it, I do see some parallels… <br /><br />You can gain experience from trying specific restaurants, drugs, partying, taking part in festivals, discovering new animals, or even making "discoveries" which in some times is merely seeing the sights.<br /><br />I've been really enchanted by the setting so far :) Ancalagon_TBhttps://www.blogger.com/profile/13602961033235852856noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-13082291393820399592020-08-05T14:02:52.677-07:002020-08-05T14:02:52.677-07:00I forgot that was an official part of Ryuutama'...I forgot that was an official part of Ryuutama's worldbuilding advice, but it makes sense. Whatever specialty good forms the basis of the town's economy is likely to suggest a bunch of other information about the place - Pottery Town needs clay, Woodworking Town needs trees.<br /><br />And yeah, the success of games like Harvest Moon and Stardew Valley suggests that "helping out on the farm" is a satisfying imaginary activity!Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-86245943236267228662020-08-05T13:58:12.076-07:002020-08-05T13:58:12.076-07:00Good point! Probably every site or activity needs ...Good point! Probably every site or activity needs at least one NPC associated with it - shops need keepers, restaurants need chefs, festivals need organizers, for example. <br /><br />But beyond that, you need NPCs who might be connected to multiple activities - restaurants also need customers, festivals also need participants - but the same person could be both a regular at the fish restaurant, a judge of the annual fishing contest, and a landscape painter who hangs out by the shore of the lake.<br /><br />I suppose the same goes for the first people I mentioned. People who own stores and organize community events can have hobbies and side-jobs and the like. <br /><br />I feel like it helps make NPCs memorable if they have a strong thematic identity, rather than being really well-rounded realistic people, but I guess the same theme could still have them showing up at multiple sites.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-11100375357562147312020-08-05T08:22:21.408-07:002020-08-05T08:22:21.408-07:00In Ryuutama, each town should have a specialty goo...In Ryuutama, each town should have a specialty good. Coming up with what type of goods is a creative way to give each town some character. <br /><br />In the Ryuutama game I'm currently playing in (as opposed to the one I'm running) our travelers wound up spending three sessions on farm helping the blind old man that lived there--finding his lost tractor, fixing his well, repairing the roof, etc. It was satisfying. <br /><br />Hat damn, I really like Ryuutama. Josh Burnetthttps://www.blogger.com/profile/13010068908384481313noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-33040589264198186602020-08-05T04:23:25.134-07:002020-08-05T04:23:25.134-07:00I just got Ryuutama and I'm excited to get int...I just got Ryuutama and I'm excited to get into it. Participating in local events seems like a really interesting avenue to explore because it also builds a connection with the locals if there game is not planned to be a linear journey. Maybe everyone stops at the restaurant, and maybe farm workers come and go, but only one person beat our champion discus throwers last year or flubbed the lines in our mummer's play.iemcdhttps://www.blogger.com/profile/07569807244066660068noreply@blogger.com