tag:blogger.com,1999:blog-2018265247036237861.post7498951764071866604..comments2024-03-19T00:30:09.503-07:00Comments on DIY & dragons: Two New Templates for GLOG SpellsAnnehttp://www.blogger.com/profile/15493700749333105771noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2018265247036237861.post-86504643812961146092020-09-27T15:01:34.693-07:002020-09-27T15:01:34.693-07:00Cool, thanks for sharing your insight on this!
I ...Cool, thanks for sharing your insight on this!<br /><br />I suppose the dice placement would be easier (and therefore, maybe better?) if you had to assign the first MD to the first effect, the second to the second, etc.<br /><br />That would get around the problem of deciding which effects to choose, and which dice to assign to each effect. But unlike the "random effect" spells, you'd still know in advance what was going to happen, based on how many dice you used to cast the spell.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-73670639681479261142020-09-24T21:19:26.648-07:002020-09-24T21:19:26.648-07:00I tested the dice placement thing a bit. The downs...I tested the dice placement thing a bit. The downside was that most spells with 4 effects had:<br />1. really good effect that people used most of the time<br />2. a kind of decent effect<br />3. a weird effect that people didn't know how to use<br />4. an effect that sounded good but ended up being very situational<br /><br />So, when deciding what to use, the player had to reevaluate all 4 options every time. Ended up being fairly slow. Not exactly analysis paralysis, but it was slow enough that making 1 broad/mashed together effect was more optimal.<br /><br />Random spell effects also come in with a few spells (prismatic ray is the main one). They end up being a little long when written out, so more than a handful might break page layouts.Skerpleshttps://www.blogger.com/profile/06393779599461560431noreply@blogger.com