tag:blogger.com,1999:blog-2018265247036237861.post3173775354039085115..comments2024-03-19T00:30:09.503-07:00Comments on DIY & dragons: Mechanics for Resource Management - part 2, Defining our TermsAnnehttp://www.blogger.com/profile/15493700749333105771noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2018265247036237861.post-64477938104692862902018-09-14T21:57:05.714-07:002018-09-14T21:57:05.714-07:00Good post. I have often struggled with resource ma...Good post. I have often struggled with resource management in ADnD. After the first few sessions of good intentions it always seemed to slip by the wayside. Then I'd give in and hand wave it with a Bag of Holding or two.<br />I did however use the Item Saving Throw matrix religiously. Losing valued magic items hurt more than HP.!!!<br />More than one PC ended up in nothing but loincloth after being hosed by a Lightning Bolt, which one player referred to as a Nude Laser.......<br />Anonymoushttps://www.blogger.com/profile/13305479152943232905noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-42167058840888941522018-07-17T06:53:18.388-07:002018-07-17T06:53:18.388-07:00Really liking this series, especially your idea of...Really liking this series, especially your idea of the paradox of resource management. Fits with a lot of recent thinking I've been doing on why resource management in Torchbearer wasn't creating tension. I think my players were just so well prepared and well stocked that the resource management might as well not have existed.<br /><br />Now that I've moved my campaign over to Into the Odd, I'm thinking about how I'd like to manage resources, or if I should even manage them at all. Looking forward to your next post in this series.The Scones Alonehttps://www.blogger.com/profile/00637605369063093819noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-90979355478651417522018-07-05T17:43:37.095-07:002018-07-05T17:43:37.095-07:00Good points, Daniel. Having some monsters attack r...Good points, Daniel. Having some monsters attack resources would work to make even a well-planned mission feel more precarious.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-17502377341689047602018-07-02T12:19:39.714-07:002018-07-02T12:19:39.714-07:00Great, and thoughtful post. You’ve got me thinking...Great, and thoughtful post. You’ve got me thinking about how directly attacking resources (besides HP) is a recurring theme of early D&D. Several of the original D&D monsters were threats to the characters' resources. The big one is of course the “Rust Monster”, but creatures like the “Black Pudding” could also ruin equipment. One of the frequently overlooked tables in the 1st edition AD&D Dungeon Master’s Guide is the “Saving Throw Matrix for Magical and Non-Magical Items” (page 80). The DM was supposed to do things that could potentially destroy the resources of even the most well-equipped party, so even high-level PCs dripping with magic items would always be in danger of losing vital resources. That’s definitely a play-style that modern editions of D&D (and modern RPGs in general) either don’t support, or actively discourage.Daniel James Hanleyhttps://engineoforacles.wordpress.com/noreply@blogger.com